Visual studio unable to compile c++ files

Hi,

So this is practically my first time using Unreal Engine(4.14.0). I came from a Unity background, so i have visual studio(2015) before installed for C#.
So after creating a project the first time… i found out i am unable to create a new class actor as it tells me i need to compile and shows this huge error log.(will post it below)
At first google i thought i needed to install this
Windows Software Development Kit (SDK) for Windows 8.1
Did it , didnt help.
I tried to create a c++ project and i got this.
Running C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProjecta Development Win64 -project=“C:/Users//Documents/Unreal Projects/MyProjecta/MyProjecta.uproject” -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE
@progress push 5%
Parsing headers for MyProjectaEditor
Running UnrealHeaderTool “C:\Users\Documents\Unreal Projects\MyProjecta\MyProjecta.uproject” “C:\Users\Documents\Unreal Projects\MyProjecta\Intermediate\Build\Win64\MyProjectaEditor\Development\MyProjectaEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProjectaEditor in 3.4693891 seconds
@progress pop
Performing 7 actions (4 in parallel)
[2/7] Resource PCLaunch.rc
[3/7] Resource ModuleVersionResource.rc.inl
PCH.MyProjecta.h.cpp
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\crtdefs.h(10): fatal error C1083: Cannot open include file: ‘corecrt.h’: No such file or directory
ERROR: UBT ERROR: Failed to produce item: C:\Users\Documents\Unreal Projects\MyProjecta\Binaries\Win64\UE4Editor-MyProjecta.dll
Total build time: 11.38 seconds

So i hope someone can please help, i really need this working soon.
Here is the rest of the log i got through trying to create an actor class.

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-166443685) SRandInit(-166443685).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.094702
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
LogPluginManager: Loaded Plugin Ansel, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.14-CL-3195953
LogInit: Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Net CL: 3195953
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Nov 12 2016 02:14:10
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.14
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-HVC7A5P
LogInit: User:
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =2.648436 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 266.95 MB used, 266.95 MB peak
LogMemory: Process Virtual Memory: 262.66 MB used, 262.66 MB peak
LogMemory: Physical Memory: 4571.53 MB used, 3532.01 MB free, 8103.54 MB total
LogMemory: Virtual Memory: 675.98 MB used, 3532.01 MB free, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 960’ (Feature Level 11_0)
LogD3D11RHI: 1969/0/4051 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/4051 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1401 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 960’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 960’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce GTX 960’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 960’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 960
LogD3D11RHI: Driver Version: 364.51 (internal:10.18.13.6451, unified:364.51)
LogD3D11RHI: Driver Date: 3-7-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Intermediate/Shaders/WorkingDirectory/12008/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users//AppData/Local/Temp/UnrealShaderWorkingDir/4D5285EB457964539BDB1E9528F823BE/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.06s 50MB C:/Users//AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: myproject1, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2100570379
LogAssetRegistry: FAssetRegistry took 0.0217 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.029174 seconds
LogUObjectArray: 31946 objects as part of root set at end of initial load.
LogUObjectAllocator: 6935848 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users//AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogFileCache: Scanning file cache for directory ‘C:/Users//Documents/Unreal Projects/MyProject1/Content/’ took 0.01s
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
SourceControl: Info Source control is disabled
LogFactory: FactoryCreateFile: PackFactory with PackFactory (0 0 C:/Program Files (x86)/Epic Games/4.14/FeaturePacks/StarterContent.upack)
LogPackFactory: Finished extracting 8 files (including 0 errors).
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Architecture/Floor_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Architecture/Pillar_50x500.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Architecture/SM_AssetPlatform.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Architecture/Wall_400x200.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Architecture/Wall_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Architecture/Wall_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Architecture/Wall_500x500.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Architecture/Wall_Door_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Architecture/Wall_Door_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Architecture/Wall_Window_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Architecture/Wall_Window_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Collapse01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Collapse02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Collapse_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Explosion01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Explosion02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Explosion_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Fire01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Fire01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Fire_Sparks01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Light01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Light01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Light02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Light02_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Smoke01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Smoke01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Starter_Background_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Starter_Birds01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Starter_Music01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Starter_Music_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Starter_Wind05.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Starter_Wind06.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Steam01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Audio/Steam01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/BP_LightStudio.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/Assets/Skybox.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Maps/Advanced_Lighting.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Maps/Minimal_Default.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Maps/StarterMap.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_AssetPlatform.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Basic_Floor.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Basic_Wall.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Brick_Clay_New.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Concrete_Grime.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Concrete_Panels.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Concrete_Poured.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Concrete_Tiles.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Glass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Ground_Grass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Ground_Gravel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Ground_Moss.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Metal_Chrome.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Metal_Copper.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Metal_Gold.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Rust.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Metal_Rust.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Steel.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Metal_Steel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Basalt.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Rock_Basalt.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Sandstone.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Rock_Sandstone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Slate.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Rock_Slate.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Panel.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Tech_Panel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Water_Lake.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Water_Lake.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Water_Ocean.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Water_Ocean.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Oak.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Wood_Oak.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Pine.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Wood_Pine.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Walnut.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Materials/M_Wood_Walnut.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Ambient_Dust.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/P_Ambient_Dust.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Explosion.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/P_Explosion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Fire.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/P_Fire.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Smoke.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/P_Smoke.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Sparks.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/P_Sparks.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Steam_Lit.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/P_Steam_Lit.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Burst.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/Materials/M_Burst.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/m_flare_01.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/Materials/m_flare_01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Spark.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Particles/Materials/M_Spark.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/MaterialSphere.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/MaterialSphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Bush.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_Bush.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Chair.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_Chair.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_CornerFrame.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_CornerFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Couch.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_Couch.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Door.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_Door.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_DoorFrame.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_DoorFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_GlassWindow.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_GlassWindow.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Wall.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_Lamp_Wall.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_PillarFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame300.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_PillarFrame300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Rock.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_Rock.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Shelf.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_Shelf.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Stairs.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_Stairs.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Statue.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_Statue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_TableRound.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_TableRound.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_WindowFrame.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/SM_WindowFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Bush.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/Materials/M_Bush.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Chair.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/Materials/M_Chair.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Door.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/Materials/M_Door.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Frame.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/Materials/M_Frame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Lamp.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/Materials/M_Lamp.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Rock.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/Materials/M_Rock.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Shelf.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/Materials/M_Shelf.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Statue.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/Materials/M_Statue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_StatueGlass.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/Materials/M_StatueGlass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_TableRound.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Props/Materials/M_TableRound.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cone.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_Cone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cube.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_Cube.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cylinder.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_Cylinder.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_Pipe.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_180.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_Pipe_180.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_90.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_Pipe_90.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Plane.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_Plane.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Sphere.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_Sphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Torus.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_Torus.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_Trim.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_TriPyramid.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_TriPyramid.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Tube.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_Tube.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_A.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_Wedge_A.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_B.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_Wedge_B.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_WideCapsule.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Shapes/Shape_WideCapsule.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Burst_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Burst_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Bush_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Bush_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Bush_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Bush_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Chair_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Chair_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Chair_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Chair_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Checker_Noise_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Checker_Noise_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Door_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Door_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Door_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Door_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Dust_Particle_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Dust_Particle_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Explosion_SubUV.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Explosion_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Fire_SubUV.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Fire_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Frame_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Frame_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Frame_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Frame_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Gradinet_01.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Gradinet_01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Ground_Grass_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Ground_Grass_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_ground_Moss_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_ground_Moss_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Moss_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Ground_Moss_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Lamp_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Lamp_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_MacroVariation.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Metal_Copper_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Metal_Gold_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Metal_Gold_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Metal_Rust_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Metal_Rust_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Metal_Steel_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Metal_Steel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_RockMesh_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_RockMesh_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Rock_Slate_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Rock_Slate_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Shelf_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Shelf_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Single_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Smoke_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Spark_Core.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Statue_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Statue_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_TableRound_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_TableRound_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Tech_Dot_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Tech_Dot_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Tech_Panel_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Tech_Panel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Water_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Water_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Wood_Oak_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Wood_Oak_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Wood_Pine_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Wood_Pine_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset” to “…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset”
LogRenderer: Reallocating scene render targets to support 256x256 NumSamples 1 (Frame:2).
LogSavePackage: Save=12.39ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Saved/Floor_400x400F368265D41197A1C9DA2F59A8FF0664E.tmp’ to ‘…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Architecture/Floor_400x400.uasset’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Architecture/Floor_400x400.uasset
LogFeaturePack:Warning: Inserted 1 feature packs
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users//Documents/Unreal Projects/MyProject1/Content/StarterContent/Maps/Minimal_Default.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1)
LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1)
LogAIModule: Creating AISystem for world Minimal_Default
LogActorComponent: RegisterComponentWithWorld: (/Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting.
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 137.457ms to complete.
LogFileHelpers: Loading map ‘Minimal_Default’ took 0.763
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogCollectionManager: Loaded 0 collections in 0.002714 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users//Documents/Unreal Projects/MyProject1/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users//Documents/Unreal Projects/MyProject1/Content/Developers//Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users//Documents/Unreal Projects/MyProject1/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0095 seconds. Added 2190 classes and 428 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0006 seconds. Added 13 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0007 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0007 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 30.31 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.13 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:3).
LogAssetRegistry: Asset discovery search completed in 21.3541 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000014 seconds (updated 0 objects)
Running C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users//Documents/Unreal Projects/MyProject1/MyProject1.uproject” -game -rocket -progress
Discovering modules, targets and source code for project…
LogHotReload: Recompiling module MyProject1…
LogVSAccessor:Warning: Couldn’t access Visual Studio
Recompiling MyProject1…
Launching UnrealBuildTool… [C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject1 -Module MyProject1 Win64 Development -editorrecompile -canskiplink “C:/Users//Documents/Unreal Projects/MyProject1/MyProject1.uproject” ]
Performing full C++ include scan (hot reloading a new target)
Creating makefile for hot reloading MyProject1 (no existing makefile)
Compiling game modules for hot reload
Parsing headers for MyProject1Editor
Running UnrealHeaderTool “C:\Users\Documents\Unreal Projects\MyProject1\MyProject1.uproject” “C:\Users\Documents\Unreal Projects\MyProject1\Intermediate\Build\Win64\MyProject1Editor\Development\MyProject1Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject1Editor in 3.8168167 seconds
Performing 7 actions (4 in parallel)
[3/7] Resource ModuleVersionResource.rc.inl
[2/7] Resource PCLaunch.rc
PCH.MyProject1.h.cpp
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\crtdefs.h(10): fatal error C1083: Cannot open include file: ‘corecrt.h’: No such file or directory
ERROR: UBT ERROR: Failed to produce item: C:\Users\Documents\Unreal Projects\MyProject1\Binaries\Win64\UE4Editor-MyProject1.dll
Total build time: 12.56 seconds
CompilerResultsLog: New page: Compilation - Nov 18, 2016, 8:30:39 AM
CompilerResultsLog: Info Performing full C++ include scan (hot reloading a new target)
CompilerResultsLog: Info Creating makefile for hot reloading MyProject1 (no existing makefile)
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info Parsing headers for MyProject1Editor
CompilerResultsLog: Info Running UnrealHeaderTool “C:\Users\Documents\Unreal Projects\MyProject1\MyProject1.uproject” “C:\Users\Documents\Unreal Projects\MyProject1\Intermediate\Build\Win64\MyProject1Editor\Development\MyProject1Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -insta
lled
CompilerResultsLog: Info Reflection code generated for MyProject1Editor in 3.8168167 seconds
CompilerResultsLog: Info Performing 7 actions (4 in parallel)
CompilerResultsLog: Info [3/7] Resource ModuleVersionResource.rc.inl
CompilerResultsLog: Info [2/7] Resource PCLaunch.rc
CompilerResultsLog: Info PCH.MyProject1.h.cpp
CompilerResultsLog: Info C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\crtdefs.h(10): fatal error C1083: Cannot open include file: ‘corecrt.h’: No such file or directory
CompilerResultsLog: Info ERROR: UBT ERROR: Failed to produce item: C:\Users\Documents\Unreal Projects\MyProject1\Binaries\Win64\UE4Editor-MyProject1.dll
CompilerResultsLog: Info Total build time: 12.56 seconds
LogMainFrame: MainFrame: Module compiling took 12.740 seconds
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.MyProject1
LogTemp:Display: CWD: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNet\IOS
LogTemp:Display: Initial Dir: C:\Program Files (x86)\Epic Games\4.14
LogTemp:Display: Env CWD: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNet\IOS
LogTemp:Display: BranchPath = DESKTOP-HVC7A5P/C/Program Files (x86)/Epic Games/4.14/Engine/Binaries — GameBranchPath = DESKTOP-HVC7A5P/C/Program Files (x86)/Epic Games/4.14/Engine/Binaries
LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path ‘C:\Users\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles’.
LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit()
LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern)
LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier)
LogTemp:Display: at iPhonePackager.Program.Main(String[] args)
LogVSAccessor:Warning: Cannot add source file ‘C:/Users//Documents/Unreal Projects/MyProject1/Source/MyProject1/MyActor2.h’ as it doesn’t belong to a known module
LogVSAccessor:Warning: Cannot add source file ‘C:/Users//Documents/Unreal Projects/MyProject1/Source/MyProject1/MyActor2.cpp’ as it doesn’t belong to a known module
Running C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users//Documents/Unreal Projects/MyProject1/MyProject1.uproject” -game -rocket -progress
Discovering modules, targets and source code for project…
LogHotReload: Recompiling module MyProject1…
LogVSAccessor:Warning: Couldn’t access Visual Studio
Recompiling MyProject1…
Launching UnrealBuildTool… [C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Editor -Module MyProject1 Win64 Development -editorrecompile -FailIfGeneratedCodeChanges -canskiplink “C:/Users//Documents/Unreal Projects/MyProject1/MyProject1.uproject” ]
Performing full C++ include scan (hot reloading a new target)
Creating makefile for hot reloading UE4Editor (no existing makefile)
Compiling game modules for hot reload
ERROR: One or more of the modules specified using the ‘-module’ argument could not be found.
CompilerResultsLog: New page: Compilation - Nov 18, 2016, 8:33:03 AM
CompilerResultsLog: Info Performing full C++ include scan (hot reloading a new target)
CompilerResultsLog: Info Creating makefile for hot reloading UE4Editor (no existing makefile)
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info ERROR: One or more of the modules specified using the ‘-module’ argument could not be found.
LogMainFrame: MainFrame: Module compiling took 3.138 seconds

Manage to fix it after installing C++ in visual studios.
You can try creating a C++ project and it will show you that you need to update c++ sdk and all the other things.