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LogLinker:Warning: Can't find file ...

Hi there!
I'm seeing the following warnings when starting up my project:

[...]
SourceControl: Info Source control is disabled
LogLinker:Warning: Can't find file '/Game/TopDownBP/TopDownOverview'
LogLinker:Warning: Can't find file '/Game/TopDownBP/TopDownOverview'
LogUObjectGlobals:Warning: Failed to find object 'Class /Game/TopDownBP/TopDownOverview.TopDownOverview_C'
LogEngine: Initializing Engine...
[...]

I had that asset in my project before and deleted it at some point. I guess I could resolve this warning by re-adding and re-removing it, but what I'm interested in is...

How do you debug such a warning? Since the log doesn't tell me anything about what component tried to access this asset, I have no idea where to even start looking. Checking every single BP's Reference Viewer in my project to see if it holds a reference to it just isn't viable.

Is there any feature to verify all assets used in the project and get detailed info if problems are found?

Product Version: UE 4.14
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asked Nov 17 '16 at 06:09 PM in Using UE4

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nischtz
46 3 5 9

avatar image nischtz Nov 30 '16 at 08:25 PM

No-one? Maybe this would be a candidate for a feature request, then

avatar image ManOguaR May 24 '18 at 10:11 AM

I have exactly the same issue, where can I delete reference to TopDownOverview? I know that it's the tutorial popup, but where can i remove references after it's deleted?

avatar image HarryHighDef May 24 '18 at 01:15 PM

Maybe try cleaning up re directors in the content folder?

It might be unrelated but its worth a shot.

avatar image jellocube27 May 26 '18 at 06:19 PM

I'm having the same issue. I migrated my levels and files to an empty project to clean up some corrupt plugin data, which worked beautifully. However, now I'm getting warnings from files that existed in the old project but were deleted before migrating and I'm not sure where they're being referenced:

 UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooking /Game/Neurorama/Core/Player/TestingVR/BP_VR_Flypawn -> C:/Users/me/Documents/GitHub/Neurorama/Saved/Cooked/WindowsNoEditor/Neurorama/Content/Neurorama/Core/Player/TestingVR/BP_VR_Flypawn.uasset
 UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Display: Finished SavePackage C:/Users/me/Documents/GitHub/Neurorama/Saved/Cooked/WindowsNoEditor/Neurorama/Content/Neurorama/Core/Player/TestingVR/BP_VR_Flypawn.uasset
 UATHelper: Packaging (Windows (64-bit)):   LogLinker: Warning: Can't find file '/Game/Neurorama/MaterialLibrary/M_TextMaterial_Emissive'
 PackagingResults: Warning: Can't find file '/Game/Neurorama/MaterialLibrary/M_TextMaterial_Emissive'
 UATHelper: Packaging (Windows (64-bit)):   LogUObjectGlobals: Warning: Failed to load '/Game/Neurorama/MaterialLibrary/M_TextMaterial_Emissive': Can't find file '/Game/Neurorama/MaterialLibrary/M_TextMaterial_Emissive'
 PackagingResults: Warning: Failed to load '/Game/Neurorama/MaterialLibrary/M_TextMaterial_Emissive': Can't find file '/Game/Neurorama/MaterialLibrary/M_TextMaterial_Emissive'
 UATHelper: Packaging (Windows (64-bit)):   LogLinker: Warning: Can't find file for asset '/Game/Neurorama/MaterialLibrary/M_TextMaterial_Emissive' while loading C:/Users/me/Documents/GitHub/Neurorama/Content/Neurorama/Core/Player/TestingVR/BP_Flypawn_VR.uasset.
 PackagingResults: Warning: Can't find file for asset '/Game/Neurorama/MaterialLibrary/M_TextMaterial_Emissive' while loading C:/Users/me/Documents/GitHub/Neurorama/Content/Neurorama/Core/Player/TestingVR/BP_Flypawn_VR.uasset.

...etc

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2 answers: sort voted first

Found solution.

It's done by deleting content (Boot.dcc) in ...\AppData\Local\UnrealEngine\4.19\DerivedDataCache

And maybe in other DataCache folders :P

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answered May 27 '18 at 09:52 PM

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ManOguaR
1 1 1

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Worked for me: - Go to Engine directory (C:\Users\Username\AppData\Local\UnrealEngine...) - Find "EditorSettings.ini" - Open it and search for the missing tutorial name. - Delete this line and save the file

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answered Mar 10 '19 at 10:27 AM

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Osiris2000
86 6 8

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