LogLinker:Warning: Can't find file ...
I had that asset in my project before and deleted it at some point. I guess I could resolve this warning by re-adding and re-removing it, but what I'm interested in is...
How do you debug such a warning? Since the log doesn't tell me anything about what component tried to access this asset, I have no idea where to even start looking. Checking every single BP's Reference Viewer in my project to see if it holds a reference to it just isn't viable.
Is there any feature to verify all assets used in the project and get detailed info if problems are found?
asked Nov 17 '16 at 06:09 PM in Using UE4
It's done by deleting content (Boot.dcc) in ...\AppData\Local\UnrealEngine\4.19\DerivedDataCache
And maybe in other DataCache folders :P
answered May 27 '18 at 09:52 PM
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