How do I change Default pawn and keep it for a new level?
So I have a custom player controller to set my defaults pawn, and having a Game instance to store my default pawn (uses pawn class var), When game starts I cast to the instance and get the desired pawn but when I get that to set it for my Gamemode's default pawn, It's not setting it, The blueprint in the image that I attached, is not failing but do nothing? So how do I change my default pawn in my custom gamemode and store it for future levels?!
asked Nov 17 '16 at 08:20 PM in Blueprint Scripting
Not really answers you questions, but alternatively you can make a new variable "DefaultPawn2" in your GameMode and use that to spawn your pawns accordingly.
answered Nov 18 '16 at 12:35 PM
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