Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

General widget elements aren't rendered if their unoffset position is offscreen.

This is a dupe of a question asked in the Blueprint Scripting section. This issue also appears to be similar to an issue another user was experiencing

(applicable versions 4.14, 4.13.2 and 4.12.5)

By "General widget elements", I mean: Border, Button, Check Box, Image, Named Slot, Progress Bar, Slider, Text, Text Box

1) Create a new Widget blueprint in a brand new empty project (or an old, populated project of any type).

2) Add something (could be a button, text, overlay, border, or seemingly anything) to a panel (horizontal/vertical box, canvas, etc.). In this example I'll keep the default canvas and add a Border to it.

3) Set the border's Render Transform "Translation" to X 1000. (Upon doing this you'll see the border offset from its default position.)

4) Click and hold RMB and drag to the left in an attempt to get a better view of the offset border

alt text

As you do step 4, keep an eye on both the original position (indicated by 8 dots delineating the size of the border) and the offset position of the border. You will see that the offset border will be rendered invisible in proportion to the original that leaves the designer view.

This seems like a bug to me, but maybe it's as designed. If this is as designed, could someone tell me how to make it not do that? It makes editing/animating really cumbersome. Thanks!

Product Version: UE 4.14
offset.gif (2.7 MB)
more ▼

asked Nov 18 '16 at 03:17 AM in Bug Reports

avatar image

352 36 38 58

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hello kusokuso1,

After taking a look at the issue mentioned in your post I believe the this has the same root cause a known issue. I have provide a link to the public tracker. Please feel free to use the link provided for future updates.

Link: https://issues.unrealengine.com/issue/UE-4659

Make it a great day

more ▼

answered Nov 18 '16 at 02:06 PM

avatar image

Rudy Q ♦♦ STAFF
47.2k 545 132 525

avatar image kusokuso1 Nov 21 '16 at 01:30 AM

Thank you very much for the reply, Rudy Triplett. Yes, I believe you are correct in that the root cause is that element clipping in the Designer view isn't based on Render Transform. Unfortunately, seeing as this hasn't been addressed in 2 years I take it I shouldn't be hopeful. Thanks regardless!

P.S. Sorry to harp, but I noticed that on the page you linked the "Affect Versions" field doesn't specify "4.14". Thanks.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question