Dynamic Material Instances not changing filtering
I've begun tedious work on a new project and have been trying to pull images using Rama's Victory plugin during runtime, and render them to simple square meshes. This works fine, however, I've run into one caveat. I need the textures to have their filtering set to "nearest," and while this works fine with images I've pre-imported into UE4 and changed the texture group settings of, when I try to change the filtering of the textures before they are applied to the DMI, the filtering does not seem to visually change. Printing the get of this info returns that they are indeed set to "nearest," but for whatever reason, they don't visually change. Are DMI textures just not able to have their texture groups and filtering changed?
asked Nov 18 '16 at 06:49 AM in Blueprint Scripting
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