Smooth camera rotation when dealing with Use Pawn Control Rotation?
Hi, i am making a game in first person using the third person template. When the character is rolling from a fall i uncheck the Use Pawn Control Rotation to give the camera a more realistic rotation, but when i am not rolling i keep it checked. This also creates a visual problem, as the camera snaps to its world rotation from the head's and is not a smooth one, making it look awful. Is there a script to get and interpolate the camera rotation? Looking forward to your reply!
asked Nov 18 '16 at 10:18 AM in Bug Reports
I would suggesting using a time line to to lerp between the two positions or to try setting the camera lag up higher during the transition to smooth things out. I hope that this information helps.
Camera lag Docs:
Make it a great day
answered Nov 18 '16 at 01:53 PM
Rudy Q ♦♦ STAFF
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