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VR template packaging fails.

So i'm trying to get VR teleport to work with the Vive (no succeses). So I wanted to use the VR template and it's teleportation, however when i package the project it fails everytime.

The error i'm getting is ''unkown''.

Any help would be appreciated.

and this is the log:

 LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(-2104392021) SRandInit(-2104392020).
 LogTaskGraph: Started task graph with 5 named threads and 12 total threads with 1 sets of task threads.
 LogStats: Stats thread started at 0.120860
 LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
 LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
 LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
 LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
 LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
 LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
 LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
 LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
 LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
 LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
 LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
 LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
 LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
 LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
 LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
 LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
 LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
 LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
 LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
 LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
 LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
 LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
 LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
 LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
 LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
 LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
 LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
 LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
 LogPluginManager: Loaded Plugin RunebergVRPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Marketplace/RunebergVRPlugin/RunebergVRPlugin.uplugin
 LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
 LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
 LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
 LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
 LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
 LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
 LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
 LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
 LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
 LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
 LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
 LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
 LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
 LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
 LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
 LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
 LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
 LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
 LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
 LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
 LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
 LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
 LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
 LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
 LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
 LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
 LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
 LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
 LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
 LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
 LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
 LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
 LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
 LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
 LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
 LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
 LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
 LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
 LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
 LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
 LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
 LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
 LogInit: Using libcurl 7.47.1
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with WinSSL
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit: Build: ++UE4+Release-4.13-CL-3172292
 LogInit: Engine Version: 4.13.2-3172292+++UE4+Release-4.13
 LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
 LogInit: Net CL: 3172292
 LogDevObjectVersion: Number of dev versions registered: 13
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogInit: Compiled (64-bit): Oct 24 2016 14:29:06
 LogInit: Compiled with Visual C++: 19.00.23026.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.13
 LogInit: Command line: -EpicPortal 
 LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogConsoleManager:Display: Setting the console variable 'r.RHICmdBypass' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: AUTOBVT-VNH96AJ
 LogInit: User: Recreate13
 LogInit: CPU Page size=65536, Cores=8
 LogInit: High frequency timer resolution =2.597705 MHz
 LogMemory: Memory total: Physical=12.0GB (12GB approx)
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 258.17 MB used, 258.17 MB peak
 LogMemory: Process Virtual Memory: 268.19 MB used, 268.19 MB peak
 LogMemory: Physical Memory: 5848.54 MB used, 12271.22 MB total
 LogMemory: Virtual Memory: 600.95 MB used, 8388608.00 MB total
 LogTextLocalizationManager: No translations for ('nl-NL') exist, falling back to 'en' for localization and internationalization data.
 LogD3D11RHI: D3D11 adapters:
 LogD3D11RHI:    0. 'NVIDIA Quadro 600' (Feature Level 11_0)
 LogD3D11RHI:       979/0/5879 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
 LogD3D11RHI: Chosen D3D11 Adapter: 0
 LogD3D11RHI: Creating new Direct3DDevice
 LogD3D11RHI:     GPU DeviceId: 0xdf8 (for the marketing name, search the web for "GPU Device Id")
 LogWindows: EnumDisplayDevices:
 LogWindows:    0. 'NVIDIA Quadro 600' (P:1 D:1)
 LogWindows:    1. 'NVIDIA Quadro 600' (P:0 D:1)
 LogWindows:    2. 'RDPDD Chained DD' (P:0 D:0)
 LogWindows:    3. 'RDP Encoder Mirror Driver' (P:0 D:0)
 LogWindows:    4. 'RDP Reflector Display Driver' (P:0 D:0)
 LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:2 
 LogD3D11RHI:     Adapter Name: NVIDIA Quadro 600
 LogD3D11RHI:   Driver Version: 354.56 (internal:10.18.13.5456, unified:354.56)
 LogD3D11RHI:      Driver Date: 12-3-2015
 LogRHI: Texture pool is 685 MB (70% of 979 MB)
 LogD3D11RHI: Async texture creation enabled
 LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
 LogShaderCompilers: Guid format shader working directory is -23 characters bigger than the processId version (../../../../../../Users/Recreate13/Documents/Unreal Projects/VR_Template/Intermediate/Shaders/WorkingDirectory/8460/).
 LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/RECREA~1/AppData/Local/Temp/UnrealShaderWorkingDir/BEAC8E3147F88723DB02D0A379E1ACF4/'.
 LogShaderCompilers:Display: Using Local Shader Compiler.
 LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 LogTemp:Display: Loaded TP WindowsClientTargetPlatform
 LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
 LogTemp:Display: Loaded TP WindowsServerTargetPlatform
 LogTemp:Display: Loaded TP WindowsTargetPlatform
 LogTemp:Display: Loaded TP AndroidTargetPlatform
 LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp:Display: Loaded TP HTML5TargetPlatform
 LogTemp:Display: Loaded TP IOSTargetPlatform
 LogTemp:Display: Loaded TP TVOSTargetPlatform
 LogTemp:Display: Loaded TP LinuxClientTargetPlatform
 LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
 LogTemp:Display: Loaded TP LinuxServerTargetPlatform
 LogTemp:Display: Loaded TP LinuxTargetPlatform
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.14s 88MB C:/Users/Recreate13/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Recreate13/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Recreate13/Documents/Unreal Projects/VR_Template/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Recreate13/Documents/Unreal Projects/VR_Template/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/Recreate13/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogInit: Selected Device Profile: [Windows]
 LogMaterial: Uniform references updated for custom material expression Custom.
 LogContentStreaming: Texture pool size is 0.00 MB
 LogMeshUtilities: No automatic mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogMeshUtilities: No distributed automatic mesh merging module available
 LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: vr_template, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 2192658830
 LogAssetRegistry: FAssetRegistry took 0.0216 seconds to start up
 LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Marketplace/RunebergVRPlugin/Content/. Error: Het systeem kan het opgegeven bestand niet vinden. (0x00000002)
 LogPackageLocalizationCache: Processed 4 localized package path(s) for 1 prioritized culture(s) in 0.043898 seconds
 LogUObjectArray: 29778 objects as part of root set at end of initial load.
 LogUObjectAllocator: 6125456 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogTcpMessaging: Initializing TcpMessaging bridge
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 LogEngine: Initializing Engine...
 LogHMD: Failed to initialize OpenVR with code 110
 LogAIModule: Creating AISystem for world Untitled
 LogInit: XAudio2 using 'Oortelefoon van hoofdtelefoon (Razer Kraken 7.1)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 0.05s 88MB C:/Users/Recreate13/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Info Localization service is disabled
 LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
 LogCook:Display: Mobile HDR setting 1
 LogFileCache: Scanning file cache for directory 'C:/Users/Recreate13/Documents/Unreal Projects/VR_Template/Content/' took 0.01s
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../../Users/Recreate13/Documents/Unreal Projects/VR_Template/Content/VirtualRealityBP/Maps/StartupMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogAIModule: Creating AISystem for world StartupMap
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 50.313ms to complete.
 LogFileHelpers: Loading map 'StartupMap' took 0.165
 LogCollectionManager: Loaded 0 collections in 0.001915 seconds
 LogFileCache: Scanning file cache for directory 'C:/Users/Recreate13/Documents/Unreal Projects/VR_Template/Saved/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/Recreate13/Documents/Unreal Projects/VR_Template/Content/Developers/Recreate13/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'C:/Users/Recreate13/Documents/Unreal Projects/VR_Template/Content/Collections/' took 0.01s
 LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000007 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0136 seconds. Added 2145 classes and 418 folders.
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0007 seconds. Added 12 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
 LogCrashTracker: Crashtracker disabled due to settings.
 LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0011 seconds. Added 1 classes and 2 folders.
 LogLoad: (Engine Initialization) Total time: 8.35 seconds
 LogLoad: (Engine Initialization) Total Blueprint compile time: 0.01 seconds
 LogExternalProfiler: Found external profiler: VSPerf
 LogExternalProfiler: Using external profiler: VSPerf
 LogOcInput: OculusInput pre-init called
 LogContentStreaming: Texture pool size now 1000 MB
 LogRenderer: Reallocating scene render targets to support 1240x924 (Frame:2).
 LogAssetRegistry: Asset discovery search completed in 15.7313 seconds
 LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 0 collections in 0.000059 seconds (updated 0 objects)
 LogSavePackage: Save=119.99ms
 LogSavePackage: Moving '../../../../../../Users/Recreate13/Documents/Unreal Projects/VR_Template/Saved/UEDPCStartupMap9A56E3CE48197236FD74A7B64B6FA5B9.tmp' to '../../../../../../Users/Recreate13/Documents/Unreal Projects/VR_Template/Saved/Autosaves/Game/VirtualRealityBP/Maps/UEDPCStartupMap.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Recreate13/Documents/Unreal Projects/VR_Template/Saved/Autosaves/Game/VirtualRealityBP/Maps/UEDPCStartupMap.umap
 LogEditorTransaction: Undo Spawn Play From Here Start
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Recreate13/Documents/Unreal Projects/VR_Template/VR_Template.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Recreate13/Documents/Unreal 
 UATHelper: Packaging (Windows (64-bit)): Projects/VR_Template/VR_Template.uproject" -cook -stage -archive -archivedirectory=C:/Users/Recreate13/Desktop/VRTemplate -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Recreate13\Documents\Unreal Projects\VR_Template\VR_Template.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe VR_Template Win64 Development -Project="C:\Users\Recreate13\Documents\Unreal Projects\VR_Template\VR_Template.uproject"  "C:\Users\Recreate13\Documents
 UATHelper: Packaging (Windows (64-bit)): \Unreal Projects\VR_Template\VR_Template.uproject"  -remoteini="C:\Users\Recreate13\Documents\Unreal Projects\VR_Template" -noxge -generatemanifest -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,1460656s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe VR_Template Win64 Development -Project="C:\Users\Recreate13\Documents\Unreal Projects\VR_Template\VR_Template.uproject"  "C:\Users\Recreate13\Documents
 UATHelper: Packaging (Windows (64-bit)): \Unreal Projects\VR_Template\VR_Template.uproject"  -remoteini="C:\Users\Recreate13\Documents\Unreal Projects\VR_Template" -noxge -NoHotReload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for VR_Template (no existing makefile)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3,305189s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe VR_Template Win64 Development -P
 UATHelper: Packaging (Windows (64-bit)): roject="C:\Users\Recreate13\Documents\Unreal Projects\VR_Template\VR_Template.uproject"  "C:\Users\Recreate13\Documents\Unreal Projects\VR_Template\VR_Template.uproject"  -remoteini="C:\Users\Recreate13\Documents\Unreal Projects\VR_Template" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-20
 16.11.18-12.23.31.txt' 
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
 nary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error
 LogSavePackage: Save=81.94ms
 LogSavePackage: Moving '../../../../../../Users/Recreate13/Documents/Unreal Projects/VR_Template/Saved/UEDPCStartupMap234648C64CEEF0009486F7A0132FF25B.tmp' to '../../../../../../Users/Recreate13/Documents/Unreal Projects/VR_Template/Saved/Autosaves/Game/VirtualRealityBP/Maps/UEDPCStartupMap.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../../Users/Recreate13/Documents/Unreal Projects/VR_Template/Saved/Autosaves/Game/VirtualRealityBP/Maps/UEDPCStartupMap.umap
 LogEditorTransaction: Undo Spawn Play From Here Start
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Recreate13/Documents/Unreal Projects/VR_Template/VR_Template.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Recreate13/Documents/Unreal 
 UATHelper: Packaging (Windows (64-bit)): Projects/VR_Template/VR_Template.uproject" -cook -stage -archive -archivedirectory=C:/Users/Recreate13/Desktop/VRTemplate -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
 UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
 UATHelper: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
 UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Recreate13\Documents\Unreal Projects\VR_Template\VR_Template.uproject
 UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe VR_Template Win64 Development -Project="C:\Users\Recreate13\Documents\Unreal Projects\VR_Template\VR_Template.uproject"  "C:\Users\Recreate13\Documents
 UATHelper: Packaging (Windows (64-bit)): \Unreal Projects\VR_Template\VR_Template.uproject"  -remoteini="C:\Users\Recreate13\Documents\Unreal Projects\VR_Template" -noxge -generatemanifest -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,1630666s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe VR_Template Win64 Development -Project="C:\Users\Recreate13\Documents\Unreal Projects\VR_Template\VR_Template.uproject"  "C:\Users\Recreate13\Documents
 UATHelper: Packaging (Windows (64-bit)): \Unreal Projects\VR_Template\VR_Template.uproject"  -remoteini="C:\Users\Recreate13\Documents\Unreal Projects\VR_Template" -noxge -NoHotReload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for VR_Template (no existing makefile)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3,287188s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe VR_Template Win64 Development -P
 UATHelper: Packaging (Windows (64-bit)): roject="C:\Users\Recreate13\Documents\Unreal Projects\VR_Template\VR_Template.uproject"  "C:\Users\Recreate13\Documents\Unreal Projects\VR_Template\VR_Template.uproject"  -remoteini="C:\Users\Recreate13\Documents\Unreal Projects\VR_Template" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-20
 16.11.18-12.25.17.txt' 
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
 nary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error

Product Version: UE 4.13
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asked Nov 18 '16 at 04:18 PM in Packaging & Deployment

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PotatoShield
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PotatoShield,

Did you download all of the required files for Windows SDK 8.1? If not, please do that and try again. Let me know what happens, thanks!

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answered Nov 22 '16 at 07:58 PM

avatar image PotatoShield Nov 23 '16 at 09:53 AM

i have windows 7......

avatar image Samantha Sutton ♦♦ STAFF Nov 23 '16 at 06:35 PM

Since you're on Windows 7, perhaps just updating the C++ toolchain will resolve the issue. Please review our troubleshooting guide for information on how to install the toolchain.

Thanks!

avatar image PotatoShield Nov 24 '16 at 09:20 AM

i'll try as soon as i can get to it!

avatar image Samantha Sutton ♦♦ STAFF Nov 30 '16 at 10:13 PM

Have you worked on this yet?

avatar image PotatoShield Dec 01 '16 at 06:44 PM

i finished my project and don't have the time to try this out.

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