Bug in 4.14: when using 2 UChildActorComponents

Hi,
I upgraded my 4.13 project to 4.14 and have been having strange issue’s with my custom pawn that implements 2 UChildActorComponents that contains the same actor BP class.
the error is “Template Mismatch during attachment. Attaching instanced component to template component

I have reproduced this in a new project and have discovered that it seems to be caused be the new ChildActorTemplate property you have added to the UChildActorComponents class It never seems to generate a template for 1 of the UChildActorComponents or at least it cant create the child components of the child actor that it contains.

Can you please confirm this issue?

Edit : I cant reproduce this in a new project my initial test was flawed :frowning: but this is deferentially a strange issue in my project even if both UChildActorComponents use the same ChildActorClass the first 1 has a problem with the new ChildActorTemplate property as all the components under it show as NONE in the editor

any ideas?

Edit2: added image

Cheers
Lee

OK this was a case of 4 of my BP’s being corrupt after upgrade, luckily they was all derived from a C++ class with no logic in them and this is the reason I don’t put logic in BP’s