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[4.14 - BUG] UMG click events not working

I just migrated my project from 4.13 to 4.14 and all the click events on UMG widgets just stopped working. Hope it'll be fixed soon.

Thanks.

Product Version: UE 4.14
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asked Nov 18 '16 at 05:44 PM in Bug Reports

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Amaresh
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avatar image Rudy Q ♦♦ STAFF Nov 18 '16 at 07:36 PM

Hello Amaresh,

In order to help narrow down what issue it is that you are experiencing. I will need more information. I have provide a few questions for you that will do just that.

Quick questions:

  1. Are you having an issue with widgets that are applied to the screen or 3D widgets?

  2. Can you reproduce this issue in a clean project?

  3. If so, could you provide a detailed list of steps to reproduce this issue on our end?

  4. Could you provide screen shots of any bluerprints/widgets that may be involved with this issue?

avatar image Zinarik Nov 19 '16 at 05:37 AM

I've been having the same problem and can totally reproduce it on a clean project, both on 1.14 and 1.13.2 (no issue).

Simply create a Widget Blueprint, add a button and have it either change tint when hovered/clicked or fire an event, whatever.

Then on the controller have it create the widget, add to viewport and enable show cursor (it works on 4.13 at this point).

On 1.14 I have to enable mouse over and click events and still it only works before the game gets mouse control.

avatar image azdcheck Dec 07 '16 at 07:52 AM

I have the same issue

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2 answers: sort voted first

Hello Amaresh,

After taking a look at the information provided it appears that this is a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: https://issues.unrealengine.com/issue/UE-37698

Make it a great day

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answered Nov 21 '16 at 07:46 PM

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Rudy Q ♦♦ STAFF
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I believe the issue you are describing is the one I fixed in a PR, see https://github.com/EpicGames/UnrealEngine/pull/2942 .

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answered Nov 18 '16 at 11:46 PM

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project.gheist
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