[4.14 - BUG] UMG click events not working

I just migrated my project from 4.13 to 4.14 and all the click events on UMG widgets just stopped working.
Hope it’ll be fixed soon.

Thanks.

Hello ,

In order to help narrow down what issue it is that you are experiencing. I will need more information. I have provide a few questions for you that will do just that.

Quick questions:

  1. Are you having an issue with widgets that are applied to the screen or 3D widgets?
  2. Can you reproduce this issue in a clean project?
  3. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  4. Could you provide screen shots of any bluerprints/widgets that may be involved with this issue?

I believe the issue you are describing is the one I fixed in a PR, see https://github.com/EpicGames/UnrealEngine/pull/2942 .

I’ve been having the same problem and can totally reproduce it on a clean project, both on 1.14 and 1.13.2 (no issue).

Simply create a Widget Blueprint, add a button and have it either change tint when hovered/clicked or fire an event, whatever.

Then on the controller have it create the widget, add to viewport and enable show cursor (it works on 4.13 at this point).

On 1.14 I have to enable mouse over and click events and still it only works before the game gets mouse control.

Hello ,

After taking a look at the information provided it appears that this is a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-37698)

Make it a great day

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