Set Focus on Rotation and not an Actor

I’ve been searching high and low for a solution for my problem. I need to set the rotation of the Aim offset for a character. I know that you can set the focus which will with make the character point at any given actor. BUT. I’m not trying to point at an actor because the character in question is a ghost of the player repeating the exact movement and aim as the player. It works for the player exactly how i want but when i replicate it on an NPC. It doesn’t work. The closest ive got rotates the whole npc, legs included. This is what I have for the player but it doesn’t work for NPC’s.

You have to apply the rotation to the part that will rotate. You are applying the rotation to everything. Just apply the rotation to the correct child component and you are good to go.

HTH

Thanks ill try it now and see how it goes and let you know

Which Child component are you specifically talking about adding the rotation to? Everything i can think of either moves the whole mesh or nothing at all

Depends on how your system is set up. I cant know without you showing me.

I’ve changed the way that I’ve approached it now as there was a lot of problems with playing the animation anyway, thanks for trying to help me though and sorry for wasting your time.