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Unreal Engine wont start - Crash Report Inside.

Asus G75VW - x64-Based-PC - Windows 10 Version 10.0.14393 Build 14393

The Engine will not start. I get this report. Any help would be greatly appreciated. Thanks!

MachineId:886866184196EAF40F87519DA6BB69B6 EpicAccountId:7def7dc58c284217a7aaed2f2c19e4ff

Unknown exception - code c06d007e (first/second chance not available)

KERNELBASE UE4Editor_TextureFormatDXT!__delayLoadHelper2() [f:\dd\vctools\delayimp\delayhlp.cpp:323] UE4Editor_TextureFormatDXT!tailMerge_nvtt_64_dll() UE4Editor_TextureFormatDXT!FNVTTCompressor::FNVTTCompressor() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\textureformatdxt\private\textureformatdxt.cpp:122] UE4Editor_TextureFormatDXT!CompressImageUsingNVTT() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\textureformatdxt\private\textureformatdxt.cpp:317] UE4Editor_TextureFormatDXT!FTextureFormatDXT::CompressImage() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\textureformatdxt\private\textureformatdxt.cpp:471] UE4Editor_TextureCompressor!CompressMipChain() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\texturecompressor\private\texturecompressormodule.cpp:1721] UE4Editor_TextureCompressor!FTextureCompressorModule::BuildTexture() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\texturecompressor\private\texturecompressormodule.cpp:1846] UE4Editor_Engine!FTextureCacheDerivedDataWorker::BuildTexture() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\texturederiveddata.cpp:758] UE4Editor_Engine!FTexturePlatformData::FinishCache() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\texturederiveddata.cpp:1012] UE4Editor_Engine!UTexture::FinishCachePlatformData() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\texturederiveddata.cpp:1783] UE4Editor_Engine!UTexture2D::PostLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\texture2d.cpp:382] UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:832] UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1590] UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1281] UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437] UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:722] UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:809] UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:869] UE4Editor_UMG!ConstructorHelpersInternal::FindOrLoadObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:31] UE4Editor_UMG!UWidgetComponent::UWidgetComponent() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\umg\private\components\widgetcomponent.cpp:312] UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2664] UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2623] UE4Editor_CoreUObject!FObjectInitializer::CreateDefaultSubobject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3644] UE4Editor_CoreUObject!UObject::CreateDefaultSubobject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:87] UE4Editor_VREditor!AVREditorFloatingUI::AVREditorFloatingUI() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\vreditor\ui\vreditorfloatingui.cpp:40] UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2664] UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:745] UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:821] UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1562] UE4Editor!GuardedMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:113] UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!_scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll

Product Version: UE 4.14
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asked Nov 18 '16 at 11:24 PM in Installation & Setup

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Drainoiswasted
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Hey Drainoiswasted,

This is currently an issue that exists in our database, which you can track below:

https://issues.unrealengine.com/issue/UE-38201

We are currently looking for a way to reproduce this crash, so if you could do me a favor and provide your dxdiag as well as any repro information you have that would be very helpful.

Thank you

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answered Nov 21 '16 at 03:53 PM

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Sean L ♦♦ STAFF
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