4.14 sprite assets gone?

hello, i just want to ask, what happened to paper2d assets in 4.14
most of my sprites in my project got messed up, i was using some maskedlit sprite materials…

after 4.14 transfer, it got messed up, because the files were gone…

i could probably get the assets in 4.13.2 to make my sprites work again (have not tried)
but ,i just want to ask, what happened to them?

will they be replaced or intentionally removed…
or is it just my installation got messed up… but i did verify 4.14, and nothing seems wrong…

][see the difference]

apparently, these ones are gone

  1. Masked Lit Sprite Material
  2. Opaque Lit Sprite Material
  3. Transluscent Lit Sprite Material
  4. Transluscent Unlit Sprite Material
  5. Default Lit Sprite Material

i had to manually copied the plugin assets and migrate them to the new 4.14 project

i event started a new 4.14 project and tried to verify, and yes, these ones are not present in 4.14 …

i wonder why … hopes for an update / explanation…
as i currently relied so much on the Transluscent Lit Sprite Materials for some of my sprites…

anyone have any idea?

Hello yanzco,

Thanks for the clear and precise repro steps. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the report following the link below on our public issues tracker.

UE-38900

Once the issue has been addressed by our engineers either myself or another staff member will return with an update.

Let me know if you have further questions or need additional assistance.

Cheers,

thank you. i thought paper2d was finally going to get improved,
i guess, this shows how much paper2d is left behind… >.<
hopefully it gets fixed soon… :slight_smile:

TranslucentUnlitSpriteMaterial can be easly recreated. You simply duplicate MaskedUnlitSpriteMaterial, open it and go to General - Material Property Overrides and switch blend mode from Masked to Translucent.

Yeah I thought the same hahaha

just want to say thank you for fixing this… :slight_smile: