How do I import separate models from one blender file?

I wanted to try out for a game I’m prototyping and it seems like all the models are contained in one blender file, which couldn’t be imported to unreal engine. I tried to open the file in blender and then export it as an fbx before importing it to unreal engine, which worked, but I can only see one of the models when I inspect the file (), and I have no idea how to extract the rest of the models from the file so I can use each model separately. Do I have to separate each model in blender and export each model separately as a fbx file? [If it helps, this is what the resources looks like in the content browser, I have a feeling I’m doing something terribly wrong…][3]

Hi Dune. I downloaded the zip file and opened it up in blender. On the first layer is just the tile set and to build with these you will have to select each object individually and export as a single fbx,
If you want, on layer two is a built scene, you can export this entire scene as a single fbx but you will not be able to move anything in it, it will come into unreal as a single mesh. or what you can do if you like the scene mostly and want to be able to change it a little in unreal what you can do is export everything individually where it is in the scene and when you import it all, select all the meshes in the content browser and drag it into the world. It will import exactly like it is setup in the scene but you will be able to highlight individual pieces.
I noticed that everything has its own material slot which saves you some work on that end when you go to apply materials. Hope that helps some.