UMG Progress bar: Can I mark the position of progress with an icon or is limited to fill percentage.
I've been playing around with UMG for a couple of days now trying to get some HUD stuff working.
One of the projects I've been working on involves a character running a race. The player is given a bar at the bottom of the screen to depict how far they've run. Currently that's fine for bug testing, but it looks pretty... basic compared to the rest of the project.
Is it possible to have an icon that moves along the progress bar?
Should I attempt a combination progress bar / slider type thing?
Given the progress bar works now in demonstrating progress, and this is purely aesthetic, would I be better off having a mesh or sprite actor tied to the progress bar's fill amount?
Which of these would end up being the most processor intensive?
Saving me the embarrassment of showing off my game, I'm just after something as basic as
(just progress bar)
(What I'm after)
asked Nov 19 '16 at 06:04 AM in Blueprint Scripting
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