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Orthographic Specular Oddities After Update to 4.14

I was previously working with version 4.13.2. This evening I went and downloaded 4.14 and found that my game tokens have become significantly washed out when playing in the editor. I made a copy of my project before upgrading so I could compare and I can't find anything different in my own set up.

The material for the tokens is fairly simple, just a bit of coordinate manipulation for grabbing the appropriate parts from my atlas and parameterization of foreground and background colors. The blue and red versions are simply two different instances of that material.

Interestingly enough, I got the same effect just placing the mesh in the level (normally they're spawned at runtime), giving it the same texture and switching to an orthographic camera (which is what I'm using in-game). It seems like I'm getting the full specular reflection at that point. In 4.13.2 it was more balanced.

The only way to make my tokens look (virtually) the same as they did as in 4.13.2 is to set Specularity in my material to 0.05.

Other than that, I randomly tried the following which made no difference:

  • Moving the light source

  • Changing the light source's intensity (only made things dimmer, but still washed out)

  • Deleting the post-processing volume (which I only use for outlining)

  • Disabling bloom

  • Ensuring transparency hadn't somehow been introduced

Is this a rendering issue with 4.14, the new expected default specular behavior, or am I just missing something?

4.13.2:

4.13

4.14:

4.14

4.13.2 In Editor:

4.13.2 In Editor

4.14 In Editor (also notice that the grid lines disappear for some reason):

4.14 In Editor

Product Version: UE 4.14
Tags:
4-13.png (271.9 kB)
4-14.png (264.4 kB)
4-13-ineditor.png (14.6 kB)
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asked Nov 19 '16 at 09:37 AM in Rendering

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InsereNomen
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