Save Character mesh and autoload when reopen¡

Hi all.

In my game I have a trigger event that changes character mesh randomly so I want that after change the mesh an autosave event saves the character mesh so when I close and reopened the game the character starts with the last mesh he/she had.

Please can you post some blueprint captures on how to do this because I tried following video tutorial about save and load systems but its a rush…

thanks

I am using SAVIOR plugin from ue4 marketplace but I can’t save the player skeletal meshes Everything saves except that what do i have to do?