Audio "Always Play" doesn't work - cannot resume an audioclip from a certain point

Hey guys,

I’m trying to make an audio clip in my Unreal project resume from a certain point when you enter it’s attenuation but I can’t seem to make it work.

I’ve done everything as seen here: Always playing property of sound class not working in UE 4.13 - Pipeline & Plugins - Unreal Engine Forums

But what could be causing it not to work?

Thanks!
Dave

If anyone wanted to know the answer to this; you have to click “Virtualise when silent” in the audio file.