First , I think the new standalone animation editor design is stupid, because i can’t figure out how to preview my animations between skeletal-meshes ( retargeted sk-meshes ) !!
Then i turn off “Use Standalone Animation Editors” in the Editor Preferences
After testing this, the crash I received was the same as the issue linked below:
This issue has been reported as fixed, but still seems to be occurring past the Fix CL, so I’ve reopened the issue and updated it with new information.