NonStandaloneAnimEditorCrash

First , I think the new standalone animation editor design is stupid, because i can’t figure out how to preview my animations between skeletal-meshes ( retargeted sk-meshes ) !!

115572-standaloneanimationeditor_01.jpg

Then i turn off “Use Standalone Animation Editors” in the Editor Preferences

The UE4Editor Crash when i open a animation asset , wtf !!!

Hey TA-ZORN,

After testing this, the crash I received was the same as the issue linked below:

This issue has been reported as fixed, but still seems to be occurring past the Fix CL, so I’ve reopened the issue and updated it with new information.

Have a great day