After converting BSP to static mesh there is error in geometry
My problem is when converting from BSP to static mesh, after converting there is strange shadows on surfaces, which also damaging texture quality.
Before converting (used Box as substractive on Cylinder) everything ok:
After converting shadow appear, and this is very bad:
How can this be fixed or maybe there are some converting settings exist, which I didn't found yet?
Thanks a lot in advance for any help.
asked Nov 19 '16 at 01:29 PM in Using UE4
Using cylinder meshes created in UE4 gives weird lightmaps, I suggest going to a cylinder with less sides or creating it in an external 3D program.
answered Nov 19 '16 at 01:38 PM
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