I’m still in the process of getting to grips with UE and I’ve hit a wall.
I’ve created a simple boat object and imported the mesh into a Character Blueprint Class as a Static Mesh. My problem is that the default CapsuleComponent is not ideal for collision. I’m aware I can scale the capsule to some extent but it’d be preferable to just use the actual mesh of the boat for collision, however I’m not sure whether this is possible or not.
Is my best option to just scale the capsule as best I can to fit the boat model? Or can I replace the capsule collision with the boat mesh itself?