Particle Emitter Transform over time

My goal is having a fireball move across the sky. I’ve got the emitter making my fireball, now what I was planning was moving the emitter itself across the sky. Or is there a better way to do this?

Thank you,

Jax

Edit: I’ve attached a picture of a blueprint I tried making based off of this post with no success How do I make a particle system move and rotate? - FX - Unreal Engine Forums

Figured something out. Found a component called InterpToMovement.