Refraction wrongway

Hi there, so I am using fresnel to create refraction for water shader
the effect is acceptable, the only problem is
the reflection on the water for Object is not mirror navigation

any know what’s wrong with my Blueprint?
thank you very much

https://cdna2.artstation.com/p/assets/images/images/004/022/002/large/zhang-weijie-1.jpg?1479547817