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Refraction wrongway

Hi there, so I am using fresnel to create refraction for water shader the effect is acceptable, the only problem is the reflection on the water for Object is not mirror navigation

any know what's wrong with my Blueprint? thank you very much alt text

alt text

Product Version: UE 4.12
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asked Nov 20 '16 at 01:00 AM in Rendering

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MadAnxory
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