I’m using build 4.12.5 and one of my level saves are not loading. It just crashes instantly. If I restart my computer and try to load again it crashes at 45% of the load. I seriously don’t understand why it’s doing that.I’m doing an Art Test so this is super inconvenient. help will be really appreciated.
Log:
Log file open, 11/19/16 23:38:13
LogInit:Display: Running engine for game: PrettySimple_Office
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-429903562) SRandInit(-429903561).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 12.210402
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line:
LogInit: Base directory: D:/ProgramFiles_External/Epic Games/4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.11.20-04.38.13:701][ 0]LogInit: Selected Device Profile: [Windows]
[2016.11.20-04.38.13:701][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.11.20-04.38.14:056][ 0]LogInit: Computer: DESKTOP-9CSH9BI
[2016.11.20-04.38.14:074][ 0]LogInit: User: MosesSaintfleur
[2016.11.20-04.38.14:074][ 0]LogInit: CPU Page size=65536, Cores=4
[2016.11.20-04.38.14:074][ 0]LogInit: High frequency timer resolution =3.914059 MHz
[2016.11.20-04.38.14:151][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
[2016.11.20-04.38.14:207][ 0]LogMemory: Platform Memory Stats for Windows
[2016.11.20-04.38.14:207][ 0]LogMemory: Process Physical Memory: 190.51 MB used, 190.51 MB peak
[2016.11.20-04.38.14:207][ 0]LogMemory: Process Virtual Memory: 195.23 MB used, 195.23 MB peak
[2016.11.20-04.38.14:207][ 0]LogMemory: Physical Memory: 4602.50 MB used, 16336.62 MB total
[2016.11.20-04.38.14:207][ 0]LogMemory: Virtual Memory: 553.59 MB used, 134217728.00 MB total
[2016.11.20-04.38.16:141][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2016.11.20-04.38.17:784][ 0]LogD3D11RHI: D3D11 adapters:
[2016.11.20-04.38.17:812][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 960’ (Feature Level 11_0)
[2016.11.20-04.38.17:812