AI stuck in MoveTo Task

Hi everyone.

Well I come here today to ask everyone for some help regarding AI and Behavior trees and there corresponding Tasks, I have a Behavior tree setup that already works up to some point, I have not finished with it and I’m still working with it, the issue is that I have a Pawn called Subject which is supposed to go to the Seen Player after it “Sees” it using the UPawnSensingComponent, it goes up to the Player successfully but after reaching the player it should play the “Hi” Animation in the next node of the same selector, but for some reason it stays stuck in the MoveTo Task, here are a couple of Screen shots that might illustrate a little better the situation.

The Play screen: (Gray = Player, Yellow = Subject)

And here is the active behavior tree stuck in MoveTo:

Any help with this would be great, thank you.

You should use a “Sequence”
Move->Salute->Wait

https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/NodeReference/Composites/index.html

Thank you, Mhousse1247 that worked perfectly and I fixed the rest of the Behavior tree that had to use a Sequencer instead of a Selector, and thank you for the Tutorials you have set up before, I have seen a couple of them, by the way You might know what is making this two errors happen, do you think you could see these two?

Instanced Widget Component not shown in the Viewport

And

Line Trace hits Air??