UMG not reacting to player input

Hi,

I converted a fully working project from 4.13.2 to 4.14 and my UMG stopped reacting to players input in a way that it does not generate click events, hovers, etc. After some research I have realized that, even if my mouse cursor was enabled, I had to press SHIFT + F1 explicitly in order for UMG to start working again.

I think that somehow engine enables cursor but is not in the actual “detect events mode” or however you guys at Epic call it :slight_smile:

I read that some other folks have problems with this so please file it as a bug. Thanks!

Kind regards,
Dusan Maljkovic

Hello maljkovicdusan,

After taking a look at the information provided it appears that this is a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-37698)

Make it a great day