how to get/set attributes on components in c++

In the UE4 editor while in edit mode not game mode I would like to be able to set attributes on items like the sequence recorder “Sequence Name” using a c++ plugin method, or switching the SkeletalMeshComponent “Animation Mode” from Use Animation Blueprint to Use Animation Asset and the Anim to Play to a recorded asset. Is there a way to get or set these attributes?

Thanks
Lee

Hi Lee,

You should be able to set properties of actors directly from your plugin. You can find the actor you need with a TActorIterator, then modify the property and call PostEditChangeProperty so that the actor can be notified of the change.

Best,

Cody