EULA and Third Party Licenses Questions
I have some questions regarding licensing that I was wondering if someone might be able to help me with. Right now I’m working on a personal project that will be able to be downloaded for free, but I thought it would be neat if people were able to download and play the game while I’m working on it. It’s still in the very beginning stages of the game, but it’s ready enough that people can start playing it. So I was going to post it on a few forums and let people start playing it.
Notifying Epic - This is where the first question comes in. I wasn’t sure what needed to be done in regard to notifying Epic about the game because the game isn’t actually finished, which is what the form in the beginning paragraph found here: https://www.unrealengine.com/release sounds like it’s for, but I am still releasing it to the public, which is what the form is also partially for. Eventually I would like to put the game on Patreon.com, just as a way that people could donate to the project if they want to, but that would be a while down the road when the project is in a more finished state. So I didn’t know if that would be a more appropriate time to fill out the form since I might be making money from it.
Unreal Engine EULA - The next question was that I just wanted to make sure that the only license from Epic that needs to be agreed upon by the player is the word document found at the first bullet point here: https://www.unrealengine.com/release.
Third Party Licenses - Third question is in regard to the Third Party License folder. I was wondering if someone already knows if any of the third party licenses talked about in section 10 of Epic’s UELA, and found at /Engine/Source/ThirdParty/Licenses in the Engine folder, need to transfer over to the player, or if I need to give attribution for any of them in the credits. I can read through all of them, but before I spend the time, I just thought I would find out if anyone knows already. If there are any, this is also a little bit of a feature request as well for there to be some kind of text file in the license folder that says which licenses need attribution in the credits or need to be agreed upon by the player. I was just thinking that for Indie developers, looking through 183 licenses is a bit of a large task, and it would really help if there was some kind of notification that just stated which licenses need to be included with the game, or if there aren’t any that need attribution in the credits, to have a notification that says none of the licenses need attribution or need to be agreed upon by the player.
Licenses Changing - I was also wondering if anyone knows how often the licenses change that are in there. Do I need to read through all of them each time a new engine version is released and see if any of them have changed?
Merged Software - I also had a question about the licenses that talk about the software being merged with another piece of software. Just as an example, the OpenGL4.1 License says that if the software is merged with another piece of software, like when it becomes a part of a game in the cooking process, the OpenGL license needs to accompany the merged software, or game. Is my thinking on this correct that it will need to accompany the game, or is there something I don’t know about with the way it's included in the game or about the license? There are some others that say this as well.
Version Licenses - Also, the AndroidOpenSourceLicense says that the license needs to go along with any derivative works, but I was wondering, if I don’t do an android version of the game, does this license still need to accompany the game since it’s part of the Unreal Engine? Is there any way of knowing which licenses actually go along with each redistributing version, like PC, Mac, Linux, etc., and would there be some way that Epic could create a folder structure in there that had the licenses pertaining to each redistribution package in a separate folder, just to mitigate some of the confusion?
Game Jam - One last thing, and I hesitate to bring it up because I don’t mean to point fingers or anything like that, but I had noticed that the game jam games don’t seem to require any of these licenses to play them. I was just wondering if there is something special about work in progress games that maybe they don’t need the licenses yet.
Thanks in advance to anyone willing to help with these questions; for an Indie developer, that whole folder seems to be a bit of a licensing minefield. :)
asked Nov 20 '16 at 06:14 PM in Legal & Licensing
You've asked quite a lot of insightful questions, so let's dig in.
answered Nov 20 '16 at 06:58 PM
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