Is it possible to import meta information through FBX

Hello,

we’re currently wondering if there is any way to import meta information like the Attributes in Maya into Unreal.

For example if you select an object in Maya and choose “Add Attribute” to add any attribute and export that object via FBX. Is it possible to access that information somehow?

If not, are there any plans to make it possible?

Hi Robin,

I did an API to extract curve attribute in 4.13. Look at the class FFbxCurvesAPI in the file:
\Engine\Source\Editor\UnrealEd\Private\FbxImporter.h

You can find an example on how to use it in the following file:
\Engine\Source\Editor\MovieSceneTools\Private\MovieSceneToolHelpers.cpp

But for now there is no plan to add UI in the import dialog or in the scene importer to import custom attribute.

Alexis