Breaking chunks one by one from a destructible mesh works fine. However, as soon as the first chunk breaks apart, the DestructibleComponent moves, so physics seems to be activated though the actors/components are set to
bSimulatePhysics = false;
bEnableGravity = false;
Tested with:
ADestructibleActor
|- UDestructibleComponent
and
AActor
|- UDestructibleComponent
Is there a possibility to (keep) physics disabled also for fractured DestructibleComponents respectively for the chunks that did not break apart yet?