DestructibleComponent: Avoid physics when breaking (first) chunk apart

Breaking chunks one by one from a destructible mesh works fine. However, as soon as the first chunk breaks apart, the DestructibleComponent moves, so physics seems to be activated though the actors/components are set to

bSimulatePhysics = false;
bEnableGravity = false;

Tested with:

ADestructibleActor
|- UDestructibleComponent

and

AActor
|- UDestructibleComponent

Is there a possibility to (keep) physics disabled also for fractured DestructibleComponents respectively for the chunks that did not break apart yet?

No. The moment you fracture a DM component it becomes the total of its parts for that layer.

If you want to have fewer parts active at once, you can make a DM in PhsyX Lab that has a small number of slices per layer (say 2), and have it be 4 deep. That way, if one piece is removed from a single section your active component count will go from 1 to 9 instead of 1 to 81 (in the case of a 3^4 mesh vs a 1*81 mesh).