Engine Crashes when Compiling in Visual Studio

When I am compiling my Code, Visual Studio does it without any Problem but then the Engine is crashing.

C++ Code:

#include "BuildingEscape.h"
#include "OpenDoor.h"


// Sets default values for this component's properties
UOpenDoor::UOpenDoor()
{
	// Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features
	// off to improve performance if you don't need them.
	PrimaryComponentTick.bCanEverTick = true;

	// ...

	//Finding the owning Actor
	AActor* Owner = GetOwner();

	//Create a rotator
	FRotator NewRotation = FRotator(0.0f, 90.0f, 0.0f);

	//Set the door Rotation
	Owner->SetActorRotation(NewRotation);
	// ...
}


// Called when the game starts
void UOpenDoor::BeginPlay()
{
	Super::BeginPlay();

	// ...
	
}


// Called every frame
void UOpenDoor::TickComponent( float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction )
{
	Super::TickComponent( DeltaTime, TickType, ThisTickFunction );

	// ...
}

And here is the log:

Log file open, 11/20/16 23:31:23
LogInit:Display: Running engine for game: BuildingEscape
LogPlatformFile: Not using cached  wrapper
LogInit:Display: RandInit(994331069) SRandInit(994331069).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.077837
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
LogPluginManager: Loaded Plugin Ansel, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
LogInit:Warning: Incompatible or missing module: UE4Editor-BuildingEscape.dll
Running C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe BuildingEscape Development Win64 -project="Z:/Documents/repo/03_BuildingEscape/BuildingEscape/BuildingEscape.uproject" -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE
@progress push 5%
Parsing headers for BuildingEscapeEditor
  Running UnrealHeaderTool "Z:\Documents\repo\03_BuildingEscape\BuildingEscape\BuildingEscape.uproject" "Z:\Documents\repo\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\BuildingEscapeEditor\Development\BuildingEscapeEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for BuildingEscapeEditor in 3,7488696 seconds
@progress pop
Performing 8 actions (4 in parallel)
[2/8] Resource PCLaunch.rc
[3/8] Resource ModuleVersionResource.rc.inl
PCH.BuildingEscape.h.cpp
BuildingEscape.generated.cpp
PositionReport.cpp
BuildingEscapeGameModeBase.cpp
BuildingEscape.cpp
[8/8] Link UE4Editor-BuildingEscape.dll
   Bibliothek "Z:\Documents\repo\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape.lib" und Objekt "Z:\Documents\repo\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape.exp" werden erstellt.
Total build time: 44,86 seconds
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.14-CL-3195953
LogInit: Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Net CL: 3195953
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Nov 12 2016 02:14:10
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.14
LogInit: Command line:  
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.11.20-22.32.11:135][  0]LogInit: Selected Device Profile: [Windows]
[2016.11.20-22.32.11:135][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.11.20-22.32.11:142][  0]LogInit: Computer: WSL-01
[2016.11.20-22.32.11:142][  0]LogInit: User: User
[2016.11.20-22.32.11:142][  0]LogInit: CPU Page size=65536, Cores=4
[2016.11.20-22.32.11:142][  0]LogInit: High frequency timer resolution =3.124999 MHz
[2016.11.20-22.32.11:142][  0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2016.11.20-22.32.11:142][  0]LogMemory: Platform Memory Stats for Windows
[2016.11.20-22.32.11:142][  0]LogMemory: Process Physical Memory: 267.30 MB used, 267.30 MB peak
[2016.11.20-22.32.11:142][  0]LogMemory: Process Virtual Memory: 262.93 MB used, 262.93 MB peak
[2016.11.20-22.32.11:142][  0]LogMemory: Physical Memory: 5089.48 MB used,  3047.35 MB free, 8136.83 MB total
[2016.11.20-22.32.11:142][  0]LogMemory: Virtual Memory: 695.69 MB used,  3047.35 MB free, 134217728.00 MB total
[2016.11.20-22.32.11:169][  0]LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
[2016.11.20-22.32.11:841][  0]LogD3D11RHI: D3D11 adapters:
[2016.11.20-22.32.12:348][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
[2016.11.20-22.32.12:348][  0]LogD3D11RHI:       4058/0/4068 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2016.11.20-22.32.12:350][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.11.20-22.32.12:350][  0]LogD3D11RHI:       0/0/4068 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2016.11.20-22.32.12:350][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.11.20-22.32.12:355][  0]LogD3D11RHI: Creating new Direct3DDevice
[2016.11.20-22.32.12:355][  0]LogD3D11RHI:     GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
[2016.11.20-22.32.12:355][  0]LogWindows: EnumDisplayDevices:
[2016.11.20-22.32.12:355][  0]LogWindows:    0. 'NVIDIA GeForce GTX 970' (P:0 D:1)
[2016.11.20-22.32.12:355][  0]LogWindows:    1. 'NVIDIA GeForce GTX 970' (P:1 D:1)
[2016.11.20-22.32.12:355][  0]LogWindows:    2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
[2016.11.20-22.32.12:356][  0]LogWindows:    3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
[2016.11.20-22.32.12:356][  0]LogWindows: DebugString: FoundDriverCount:4 
[2016.11.20-22.32.12:356][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970
[2016.11.20-22.32.12:356][  0]LogD3D11RHI:   Driver Version: 373.06 (internal:21.21.13.7306, unified:373.06)
[2016.11.20-22.32.12:356][  0]LogD3D11RHI:      Driver Date: 10-1-2016
[2016.11.20-22.32.12:356][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.11.20-22.32.12:820][  0]LogD3D11RHI: Async texture creation enabled
[2016.11.20-22.32.12:852][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2016.11.20-22.32.12:853][  0]LogShaderCompilers: Guid format shader working directory is -6 characters bigger than the processId version (Z:/Documents/repo/03_BuildingEscape/BuildingEscape/Intermediate/Shaders/WorkingDirectory/16028/).
[2016.11.20-22.32.12:853][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/0FB42429470A8D3B0E0C1FAC152FDA5B/'.
[2016.11.20-22.32.12:853][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.11.20-22.32.14:169][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.11.20-22.32.14:240][  0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2016.11.20-22.32.14:325][  0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2016.11.20-22.32.14:400][  0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2016.11.20-22.32.14:475][  0]LogTemp:Display: Loaded TP MacTargetPlatform
[2016.11.20-22.32.14:541][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.11.20-22.32.14:608][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.11.20-22.32.14:677][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.11.20-22.32.14:733][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.11.20-22.32.14:799][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.11.20-22.32.14:868][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.11.20-22.32.14:933][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.11.20-22.32.14:997][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.11.20-22.32.15:065][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.11.20-22.32.15:131][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.11.20-22.32.15:261][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.11.20-22.32.15:261][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.11.20-22.32.15:309][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.11.20-22.32.15:411][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.11.20-22.32.15:454][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.11.20-22.32.15:519][  0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2016.11.20-22.32.15:585][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.11.20-22.32.15:650][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.11.20-22.32.15:715][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.11.20-22.32.15:715][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.11.20-22.32.16:210][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.11.20-22.32.16:258][  0]LogDerivedDataCache: Loaded boot cache 0.05s 50MB C:/Users/User/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
[2016.11.20-22.32.16:258][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
[2016.11.20-22.32.16:258][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file Z:/Documents/repo/03_BuildingEscape/BuildingEscape/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.11.20-22.32.16:258][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.11.20-22.32.16:258][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file Z:/Documents/repo/03_BuildingEscape/BuildingEscape/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.11.20-22.32.16:258][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.11.20-22.32.16:275][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.11.20-22.32.16:287][  0]LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.11.20-22.32.16:528][  0]LogInit: Selected Device Profile: [Windows]
[2016.11.20-22.32.16:532][  0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.11.20-22.32.16:764][  0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2016.11.20-22.32.16:818][  0]LogSimplygon: Simplygon DLL not present - disabling.
[2016.11.20-22.32.16:874][  0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2016.11.20-22.32.16:874][  0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2016.11.20-22.32.16:874][  0]LogMeshUtilities: No automatic mesh merging module available
[2016.11.20-22.32.17:411][  0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: buildingescape, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2542623411
[2016.11.20-22.32.17:475][  0]LogAssetRegistry: FAssetRegistry took 0.0213 seconds to start up
[2016.11.20-22.32.17:511][  0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.010092 seconds
[2016.11.20-22.32.17:517][  0]LogUObjectArray: 31946 objects as part of root set at end of initial load.
[2016.11.20-22.32.17:517][  0]LogUObjectAllocator: 6935848 out of 0 bytes used by permanent object pool.
[2016.11.20-22.32.17:517][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.11.20-22.32.17:598][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.11.20-22.32.18:533][  0]LogSlate: Using Freetype 2.6.0
[2016.11.20-22.32.18:533][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.11.20-22.32.18:533][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.11.20-22.32.19:386][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2016.11.20-22.32.19:450][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.11.20-22.32.19:923][  0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.11.20-22.32.20:406][  0]SourceControl: Info Source control is disabled
[2016.11.20-22.32.20:464][  0]SourceControl: Info Source control is disabled
[2016.11.20-22.32.20:527][  0]SourceControl: Info Source control is disabled
[2016.11.20-22.32.20:588][  0]SourceControl: Info Source control is disabled
[2016.11.20-22.32.22:196][  0]LogEngine: Initializing Engine...
[2016.11.20-22.32.22:198][  0]LogHMD: Failed to initialize OpenVR with code 110
[2016.11.20-22.32.22:545][  0]LogAIModule: Creating AISystem for world Untitled
[2016.11.20-22.32.22:639][  0]LogInit: XAudio2 using 'Lautsprecher (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.11.20-22.32.22:671][  0]LogInit: FAudioDevice initialized.
[2016.11.20-22.32.22:700][  0]LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/User/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
[2016.11.20-22.32.22:706][  0]LogInit: Texture streaming: Enabled
[2016.11.20-22.32.22:971][  0]LogInit: Transaction tracking system initialized
[2016.11.20-22.32.23:423][  0]BlueprintLog: New page: Editor Load
[2016.11.20-22.32.24:605][  0]LocalizationService: Info Localization service is disabled
[2016.11.20-22.32.25:484][  0]LogConsoleResponse:Display: 
[2016.11.20-22.32.25:656][  0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2016.11.20-22.32.25:656][  0]LogCook:Display: Mobile HDR setting 1
[2016.11.20-22.32.26:488][  0]LogFileCache: Scanning file cache for directory 'Z:/Documents/repo/03_BuildingEscape/BuildingEscape/Content/' took 0.01s
[2016.11.20-22.32.26:897][  0]SourceControl: Info Source control is disabled
[2016.11.20-22.32.26:899][  0]Cmd: MAP LOAD FILE="Z:/Documents/repo/03_BuildingEscape/BuildingEscape/Content/NewMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.11.20-22.32.26:901][  0]LightingResults: New page: Lighting Build
[2016.11.20-22.32.26:953][  0]MapCheck: New page: Map Check
[2016.11.20-22.32.26:953][  0]LightingResults: New page: Lighting Build
[2016.11.20-22.32.27:564][  0]LogAIModule: Creating AISystem for world NewMap
[2016.11.20-22.32.27:585][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.11.20-22.32.27:588][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.11.20-22.32.27:647][  0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 59.294ms to complete.
[2016.11.20-22.32.27:647][  0]LogFileHelpers: Loading map 'NewMap' took 0.749
[2016.11.20-22.32.27:722][  0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2016.11.20-22.32.27:858][  0]LogCollectionManager: Loaded 0 collections in 0.001593 seconds
[2016.11.20-22.32.27:961][  0]LogFileCache: Scanning file cache for directory 'Z:/Documents/repo/03_BuildingEscape/BuildingEscape/Saved/Collections/' took 0.01s
[2016.11.20-22.32.27:961][  0]LogFileCache: Scanning file cache for directory 'Z:/Documents/repo/03_BuildingEscape/BuildingEscape/Content/Developers/User/Collections/' took 0.01s
[2016.11.20-22.32.27:961][  0]LogFileCache: Scanning file cache for directory 'Z:/Documents/repo/03_BuildingEscape/BuildingEscape/Content/Collections/' took 0.01s
[2016.11.20-22.32.27:962][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
[2016.11.20-22.32.27:972][  0]LogContentBrowser: Native class hierarchy populated in 0.0104 seconds. Added 2193 classes and 432 folders.
[2016.11.20-22.32.28:033][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2016.11.20-22.32.28:033][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2016.11.20-22.32.28:035][  0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0014 seconds. Added 13 classes and 0 folders.
[2016.11.20-22.32.28:128][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0013 seconds. Added 0 classes and 0 folders.
[2016.11.20-22.32.28:243][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0014 seconds. Added 0 classes and 0 folders.
[2016.11.20-22.32.28:361][  0]LogCrashTracker: Crashtracker disabled due to settings.
[2016.11.20-22.32.28:372][  0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2016.11.20-22.32.28:456][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0014 seconds. Added 1 classes and 2 folders.
[2016.11.20-22.32.28:456][  0]LogLoad: (Engine Initialization) Total time: 65.60 seconds
[2016.11.20-22.32.28:456][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.11 seconds
[2016.11.20-22.32.28:456][  0]LogExternalProfiler: Found external profiler: VSPerf
[2016.11.20-22.32.28:457][  0]LogExternalProfiler: Using external profiler: VSPerf
[2016.11.20-22.32.28:467][  0]LogOcInput: OculusInput pre-init called
[2016.11.20-22.32.28:495][  0]LogContentStreaming: Texture pool size now 1000 MB
[2016.11.20-22.32.28:698][  0]LogRenderer: Reallocating scene render targets to support 1476x768 NumSamples 1 (Frame:2).
[2016.11.20-22.32.28:843][  1]LogAssetRegistry: Asset discovery search completed in 11.3902 seconds
[2016.11.20-22.32.28:844][  1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2016.11.20-22.32.28:844][  1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000099 seconds (updated 0 objects)
[2016.11.20-22.33.23:634][746]LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (Sky Sphere)
[2016.11.20-22.33.23:974][782]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Rock)
[2016.11.20-22.33.24:807][877]Cmd: DELETE
[2016.11.20-22.33.24:807][877]Cmd: ACTOR DELETE
[2016.11.20-22.33.24:819][877]LogEditorActor: Deleted Actor: StaticMeshActor
[2016.11.20-22.33.24:835][877]LogEditorActor: Deleted 1 Actors (0.022 secs)
[2016.11.20-22.33.36:016][182]LogActorFactory: Actor Factory created SM_DoorFrame
[2016.11.20-22.33.36:746][264]LogActorFactory: Actor Factory created SM_DoorFrame
[2016.11.20-22.33.38:014][396]LogActorFactory: Actor Factory created SM_Door
[2016.11.20-22.33.39:279][541]LogActorFactory: Actor Factory created SM_Door
[2016.11.20-22.33.53:561][219]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Door)
[2016.11.20-22.34.05:413][489]Running C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe  -projectfiles -project="Z:/Documents/repo/03_BuildingEscape/BuildingEscape/BuildingEscape.uproject" -game -rocket -progress
[2016.11.20-22.34.05:728][489]Discovering modules, targets and source code for project...
[2016.11.20-22.34.08:754][489]LogVSAccessor:Warning: Couldn't access Visual Studio
[2016.11.20-22.34.08:767][489]Recompiling BuildingEscape...
[2016.11.20-22.34.08:767][489]Launching UnrealBuildTool... [C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe BuildingEscape -ModuleWithSuffix BuildingEscape 7901 Win64 Development -editorrecompile -canskiplink "Z:/Documents/repo/03_BuildingEscape/BuildingEscape/BuildingEscape.uproject" ]
[2016.11.20-22.34.20:098][489]CompilerResultsLog: New page: Compilation - Nov 21, 2016, 12:34:20 AM
[2016.11.20-22.34.20:098][489]CompilerResultsLog: Info Creating makefile for hot reloading BuildingEscape (no existing makefile)
[2016.11.20-22.34.20:098][489]CompilerResultsLog: Info Compiling game modules for hot reload
[2016.11.20-22.34.20:098][489]CompilerResultsLog: Info Performing full C++ include scan (no include cache file)
[2016.11.20-22.34.20:098][489]CompilerResultsLog: Info Parsing headers for BuildingEscapeEditor
[2016.11.20-22.34.20:099][489]CompilerResultsLog: Info   Running UnrealHeaderTool "Z:\Documents\repo\03_BuildingEscape\BuildingEscape\BuildingEscape.uproject" "Z:\Documents\repo\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\BuildingEscapeEditor\Development\BuildingEscapeEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2016.11.20-22.34.20:099][489]CompilerResultsLog: Info Reflection code generated for BuildingEscapeEditor in 3,3684529 seconds
[2016.11.20-22.34.20:099][489]CompilerResultsLog: Info Performing 3 actions (4 in parallel)
[2016.11.20-22.34.20:099][489]CompilerResultsLog: Info BuildingEscape.generated.cpp
[2016.11.20-22.34.20:099][489]CompilerResultsLog: Info OpenDoor.cpp
[2016.11.20-22.34.20:099][489]CompilerResultsLog: Info [3/3] Link UE4Editor-BuildingEscape-7901.dll
[2016.11.20-22.34.20:099][489]CompilerResultsLog: Info    Bibliothek "Z:\Documents\repo\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-7901.lib" und Objekt "Z:\Documents\repo\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-7901.exp" werden erstellt.
[2016.11.20-22.34.20:099][489]CompilerResultsLog: Info Total build time: 9,27 seconds
[2016.11.20-22.34.20:099][489]LogMainFrame: MainFrame: Module compiling took 11.345 seconds
[2016.11.20-22.34.20:163][489]LogClass: Could not find existing class OpenDoor in package /Script/BuildingEscape for HotReload, assuming new class
[2016.11.20-22.34.20:167][489]LogContentBrowser: Native class hierarchy updated for 'BuildingEscape' in 0.0014 seconds. Added 3 classes and 2 folders.
[2016.11.20-22.34.20:169][489]Display: HotReload successful (0 functions remapped  0 scriptstructs remapped)
[2016.11.20-22.34.20:235][489]LogContentBrowser: Native class hierarchy populated in 0.0107 seconds. Added 2195 classes and 434 folders.
[2016.11.20-22.34.20:238][489]Display: HotReload took 11.5s.
[2016.11.20-22.34.20:239][489]Warning: HotReload operation took 11.5s.
[2016.11.20-22.34.20:296][489]LogHotReload: New module detected: UE4Editor-BuildingEscape-7901.dll
[2016.11.20-22.34.20:399][490]LogHotReload: Starting Hot-Reload from IDE
[2016.11.20-22.34.20:509][490]LogContentBrowser: Native class hierarchy updated for 'BuildingEscape' in 0.0014 seconds. Added 3 classes and 2 folders.
[2016.11.20-22.34.20:511][490]Display: HotReload successful (0 functions remapped  0 scriptstructs remapped)
[2016.11.20-22.34.20:524][490]LogContentBrowser: Native class hierarchy populated in 0.0105 seconds. Added 2195 classes and 434 folders.
[2016.11.20-22.34.20:532][490]Display: HotReload took  0.1s.
[2016.11.20-22.34.25:130][642]LogVSAccessor:Warning: Couldn't goto line number '0' in 'Z:/Documents/repo/03_BuildingEscape/BuildingEscape/Source/BuildingEscape/OpenDoor.h'
[2016.11.20-22.34.25:586][642]LogVSAccessor:Warning: Couldn't goto line number '0' in 'Z:/Documents/repo/03_BuildingEscape/BuildingEscape/Source/BuildingEscape/OpenDoor.cpp'
[2016.11.20-22.35.44:512][484]LogHotReload: New module detected: UE4Editor-BuildingEscape-6387.dll
[2016.11.20-22.35.46:192][490]LogHotReload: Starting Hot-Reload from IDE

Would be great if somebody could help

Edit: When I reopen the Engine ist crashe after 71-73%

Log:

Log file open, 11/20/16 23:41:08
LogInit:Display: Running engine for game: BuildingEscape
LogPlatformFile: Not using cached  wrapper
LogInit:Display: RandInit(-1472791500) SRandInit(-1472791500).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.084901
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
LogPluginManager: Loaded Plugin Ansel, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.14-CL-3195953
LogInit: Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Net CL: 3195953
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Nov 12 2016 02:14:10
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.14
LogInit: Command line:  
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.11.20-22.41.09:314][  0]LogInit: Selected Device Profile: [Windows]
[2016.11.20-22.41.09:314][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.11.20-22.41.09:333][  0]LogInit: Computer: WSL-01
[2016.11.20-22.41.09:333][  0]LogInit: User: User
[2016.11.20-22.41.09:333][  0]LogInit: CPU Page size=65536, Cores=4
[2016.11.20-22.41.09:333][  0]LogInit: High frequency timer resolution =3.124999 MHz
[2016.11.20-22.41.09:334][  0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2016.11.20-22.41.09:334][  0]LogMemory: Platform Memory Stats for Windows
[2016.11.20-22.41.09:334][  0]LogMemory: Process Physical Memory: 264.04 MB used, 264.04 MB peak
[2016.11.20-22.41.09:334][  0]LogMemory: Process Virtual Memory: 262.61 MB used, 262.61 MB peak
[2016.11.20-22.41.09:334][  0]LogMemory: Physical Memory: 4269.36 MB used,  3867.46 MB free, 8136.83 MB total
[2016.11.20-22.41.09:334][  0]LogMemory: Virtual Memory: 675.68 MB used,  3867.46 MB free, 134217728.00 MB total
[2016.11.20-22.41.09:367][  0]LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
[2016.11.20-22.41.10:109][  0]LogD3D11RHI: D3D11 adapters:
[2016.11.20-22.41.10:598][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
[2016.11.20-22.41.10:598][  0]LogD3D11RHI:       4058/0/4068 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2016.11.20-22.41.10:600][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.11.20-22.41.10:600][  0]LogD3D11RHI:       0/0/4068 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2016.11.20-22.41.10:600][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.11.20-22.41.10:604][  0]LogD3D11RHI: Creating new Direct3DDevice
[2016.11.20-22.41.10:604][  0]LogD3D11RHI:     GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
[2016.11.20-22.41.10:604][  0]LogWindows: EnumDisplayDevices:
[2016.11.20-22.41.10:604][  0]LogWindows:    0. 'NVIDIA GeForce GTX 970' (P:0 D:1)
[2016.11.20-22.41.10:605][  0]LogWindows:    1. 'NVIDIA GeForce GTX 970' (P:1 D:1)
[2016.11.20-22.41.10:605][  0]LogWindows:    2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
[2016.11.20-22.41.10:605][  0]LogWindows:    3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
[2016.11.20-22.41.10:605][  0]LogWindows: DebugString: FoundDriverCount:4 
[2016.11.20-22.41.10:605][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970
[2016.11.20-22.41.10:605][  0]LogD3D11RHI:   Driver Version: 373.06 (internal:21.21.13.7306, unified:373.06)
[2016.11.20-22.41.10:605][  0]LogD3D11RHI:      Driver Date: 10-1-2016
[2016.11.20-22.41.10:605][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.11.20-22.41.11:048][  0]LogD3D11RHI: Async texture creation enabled
[2016.11.20-22.41.11:084][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2016.11.20-22.41.11:084][  0]LogShaderCompilers: Guid format shader working directory is -6 characters bigger than the processId version (Z:/Documents/repo/03_BuildingEscape/BuildingEscape/Intermediate/Shaders/WorkingDirectory/20516/).
[2016.11.20-22.41.11:085][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/62EF4E234AE6C6160EC72E9556FE496A/'.
[2016.11.20-22.41.11:085][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.11.20-22.41.12:427][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.11.20-22.41.12:490][  0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2016.11.20-22.41.12:552][  0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2016.11.20-22.41.12:615][  0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2016.11.20-22.41.12:679][  0]LogTemp:Display: Loaded TP MacTargetPlatform
[2016.11.20-22.41.12:743][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.11.20-22.41.12:805][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.11.20-22.41.12:869][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.11.20-22.41.12:923][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.11.20-22.41.12:986][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.11.20-22.41.13:047][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.11.20-22.41.13:109][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.11.20-22.41.13:173][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.11.20-22.41.13:236][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.11.20-22.41.13:297][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.11.20-22.41.13:421][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.11.20-22.41.13:421][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.11.20-22.41.13:466][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.11.20-22.41.13:567][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.11.20-22.41.13:608][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.11.20-22.41.13:672][  0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2016.11.20-22.41.13:734][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.11.20-22.41.13:795][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.11.20-22.41.13:860][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.11.20-22.41.13:860][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.11.20-22.41.14:332][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.11.20-22.41.14:538][  0]LogDerivedDataCache: Loaded boot cache 0.21s 50MB C:/Users/User/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
[2016.11.20-22.41.14:538][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
[2016.11.20-22.41.14:538][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file Z:/Documents/repo/03_BuildingEscape/BuildingEscape/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.11.20-22.41.14:538][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.11.20-22.41.14:538][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file Z:/Documents/repo/03_BuildingEscape/BuildingEscape/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.11.20-22.41.14:538][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.11.20-22.41.14:556][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.11.20-22.41.14:567][  0]LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.11.20-22.41.14:886][  0]LogInit: Selected Device Profile: [Windows]
[2016.11.20-22.41.14:889][  0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.11.20-22.41.15:112][  0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2016.11.20-22.41.15:164][  0]LogSimplygon: Simplygon DLL not present - disabling.
[2016.11.20-22.41.15:216][  0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2016.11.20-22.41.15:216][  0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2016.11.20-22.41.15:216][  0]LogMeshUtilities: No automatic mesh merging module available
[2016.11.20-22.41.15:731][  0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: buildingescape, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2542623411
[2016.11.20-22.41.15:793][  0]LogAssetRegistry: FAssetRegistry took 0.0220 seconds to start up
[2016.11.20-22.41.15:829][  0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.011438 seconds
[2016.11.20-22.41.15:835][  0]LogUObjectArray: 31946 objects as part of root set at end of initial load.
[2016.11.20-22.41.15:835][  0]LogUObjectAllocator: 6935848 out of 0 bytes used by permanent object pool.
[2016.11.20-22.41.15:835][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.11.20-22.41.15:912][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.11.20-22.41.16:772][  0]LogSlate: Using Freetype 2.6.0
[2016.11.20-22.41.16:773][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.11.20-22.41.16:773][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.11.20-22.41.18:118][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2016.11.20-22.41.18:165][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.

Edit2:

I found the Problem in the Owner. Because Visual Studio is telling me that this variable was removed during the optimisation.

If I use the GetOwner() direct I occur the following problem

115858-screenshot_14.png

I’m sorry that it’s in German, but even after installing the English Language Pack I can’t change it. If you need anny translation just ask. :slight_smile:

Would be nice to see the stack trace. Cause it seems that the crash occurs as soon as the Engine is performing the hot reload. So it crashed when it start executing your new game DLL version (which is probably causing a memory violation somewhere).
So run your project editor from Visual Studio again, a give us the stack when the crash occurs :slight_smile:

See edit above. When Visual Studio is done the Unreal Editor starts to updates and the crashes

I meant the call stack… Are you confident with programming ?

The Problem was that I wanted to access the Member in the Constructor not in the BeginPlay() Method, which of course doesn’t work …

Hey atomic_99-

Please try to add if(Owner) above line 21 in your UOpenDoor constructor. If you are still getting a crash with this change, please run the project from the .uproject rather than through Visual Studio debug and provide the output of the Crash Report Client window.