Casting for Impact animations is not being triggered in AnimationBP
I am trying to have an enemy pay a custom impact and death animation based on AnyDamage.
Enemy Damage script is working fine. The print String are just used for testing
I am Casting to My EventGraph in my AnimationBP But this does not seem to be getting or triggering any information. Once again Print strings are for testing only.
I am trying to simply have this all drive the custom animations defined in the AnimGraph. I am probably just doing this all backwards but am hoping someone sees what stupid thing I did.
asked Jun 05 '14 at 05:47 PM in Blueprint Scripting
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