Particle Parameters for Initial Location

I am trying to make it easy to resize my particle systems, but am struggling to do so.

In this example, I have setup a particle system that spawns some white specks. In its initial location module, I set the distribution to a vector parameter called Initial_Location.

Next, I dragged the system in my map, and I setup that Initial_Location to a random vector between 0 and 300 on all axes.

However, the particles simply seem to spawn at 0, 0, 0 and then spread out. Regardless of what values I use, this stays the same. (I tried really large values such as 100000 as well.)

What am I doing wrong here?

May it be because the Min and Max (input and output) on your Distribution Particle Parameter on the cascade editor are set to 0/1?

You’re right. Thanks so much! I thought the min and max were relative and not absolute. I put two pictures in attachment on how to set this up in case it helps someone else.

I’ve lost a lot of time with this issue when I made scalable particle systems for Tower Princess. I’m glad it helped you! :smiley: