Is there a problem with physics solver iteration count? Or is it somewhere overriden?

When position and/or velocity solver iteration count is set to e.g. 100000, one would expect CPU usage go high and physics to be extremely stable. But it seams that there is no influence on both of these properties.

Kind regards.

Had same question, turns out they are both clamped to 255. So any number above 255 is replaced with 255. Source