Multicast not called in replays

Hi,

I’m facing an issue with the replay system. In our game we use Multicast functions to propagate events from server to all clients, but when replaying my recorded replays, the multicast functions are never called.
As the replay recorder almost behaves like a network client, I thought this wouldn’t have been a problem at all.

Does the demo recorder only records replicated data, and not replicated function calls ?

Thanks.

I’m also having this issue. My multicast events work fine in multiplayer, but they don’t get fired in replay mode. Is that normal?

This issue still seems to exist in 4.22, and it appears to be caused by the multicast function not having any parameters for whatever reason. Try simply adding a parameter to the event (it doesn’t have to be used) and see if it is replicated.