One Mesh draw multiple times on one Material or Secound Pass in Shader?
i want to make a speed effect like this: https://youtu.be/t53QvSOFFPU?t=32s .
Therefore i need to draw an object multiple times in one material and offset the vertex position. But i cant find a way to do that. When I wrote my own shaders in unity with CG i could just put a secound pass in the shader to do that. Is there any possibility to do that in Unreal.
Another way would be to do it with a postshader, by having a custom stencil and save the texture for a couple frames, but after searching for hours i cant find a way to save a stencil texture and pass it to the next frames.
Thanks for every answer,
asked Nov 21 '16 at 12:08 PM in Rendering
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