One Mesh draw multiple times on one Material or Secound Pass in Shader?

Hey guys,

i want to make a speed effect like this: Scuttle Crab Model (New Season 5 River Camp) - League of Legends - YouTube .

Therefore i need to draw an object multiple times in one material and offset the vertex position. But i cant find a way to do that. When I wrote my own shaders in unity with CG i could just put a secound pass in the shader to do that. Is there any possibility to do that in Unreal.

Another way would be to do it with a postshader, by having a custom stencil and save the texture for a couple frames, but after searching for hours i cant find a way to save a stencil texture and pass it to the next frames.

Thanks for every answer,