Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to use EQS and Perception Component in the same time

What is a proper way of using those two - EQS and Perception Component collaboratively? EQS can't handle other data piece than the one, that he can generate on it's own. On the other hand, perception component is supposed to be used as a standard now. Also I would like to keep AI logic as easy to view and edit as possible, so I would like to use as few techniques as possible too. That's why I would love not to mess up ai logic in code, EQS and BTrees at once.

So the final question seems to be then: What is the most proper way of doing AI right now - but in some more complex and complete way, then some basic left-right walking pawn, made for fps demo shooter ? @MieszkoZ ?

Product Version: Not Selected
more ▼

asked Nov 21 '16 at 01:28 PM in Using UE4

avatar image

219 4 13 18

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question