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Steam and subscription checks

Hello guys, reading the unreal docs about steam i saw this line:

In shipping builds, the engine will also check to make sure the logged in user is properly subscribed to the game and will shutdown the engine if not. This is but one way to help secure the game. Using Steam DRM (see the Steamworks SDK) should further protect the game from tampering.

I did a packaging configured as Shipping for distribution, and noticed that the game doesn't open the steam overlay if the steam client is closed, but it still continue to run and doesn't close, same if i login in steam with an account not subscribed to our game, so i was wondering if this is the intended behavior, and what happens if we distribute it without the DRM protection.

Will the game continue running, even if without online subsystem, if the user launch it without steam?

Product Version: UE 4.13
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asked Nov 21 '16 at 05:37 PM in Packaging & Deployment

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avatar image zamy Nov 22 '16 at 04:38 PM

Btw i'm asking this because if i build in shipping, prior to packaging, the game closes if the steam client is closed or if the logged account isn't subscribed to the game, as i would expect, but after the packaging this behaviour changes.

avatar image zamy Dec 08 '16 at 01:17 AM

Bunp. I find this kinda important.

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I'm still having this issue. At the moment i changed the code that manage the steam bootstrap, but that's not the solution.

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answered Jan 30 '17 at 12:58 PM

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