Steam and subscription checks
Hello guys, reading the unreal docs about steam i saw this line:
I did a packaging configured as Shipping for distribution, and noticed that the game doesn't open the steam overlay if the steam client is closed, but it still continue to run and doesn't close, same if i login in steam with an account not subscribed to our game, so i was wondering if this is the intended behavior, and what happens if we distribute it without the DRM protection.
Will the game continue running, even if without online subsystem, if the user launch it without steam?
I'm still having this issue. At the moment i changed the code that manage the steam bootstrap, but that's not the solution.
answered Jan 30 '17 at 12:58 PM
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