Why are models falling through parts of my landscape?

I have one landscape on a map that I’m creating.I have barrels scattered that are affected by physics. They roll around and work fine…but once I get to a certain spot on my landscape they fall through…why is that?? anyone know??

thanks!!!

Could be those bits are meshes with no collision mesh on them? Check collision properties of bits that they are falling through…

Check this out; Collision in Unreal Engine | Unreal Engine 5.1 Documentation

Hey AttemptD,

This is part of a known issue with Landscape collision. There are a number of posts regarding this issue, and I would encourage you to look them over and post comments and questions there.

This one is from yesterday/today:

and this is an older one with some more specific answers:

Best,

awesome. thanks guys. ill see what I can come up with. And I know that collision is right on my meshes…and landscape is set correctly…but I’ll look into that as well.

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