so i have been working on a level for a couple of mouth now and the something went wrong. I opened my level on my colleges computer and now it keeps crashing and now when I try on my computer that doesn’t work either. I have tried many thing but now seems to work below it the crash report. Please Help if you can because I need this for college work.
Fatal error: [File:D:\Build++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 147]
Ran out of memory allocating 18446743988371206128 bytes with alignment 0
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:148]
UE4Editor_Core!FMallocTBB::Realloc() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\hal\malloctbb.cpp:99]
UE4Editor_Engine!TArray,FDefaultAllocator>::ResizeTo() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\containers\array.h:2407]
UE4Editor_Engine!operator<<() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\containers\array.h:1310]
UE4Editor_Engine!LoadVolumeLightSamples() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\precomputedlightvolume.cpp:118]
UE4Editor_Engine!operator<<() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\precomputedlightvolume.cpp:187]
UE4Editor_Engine!ULevel::Serialize() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\level.cpp:405]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3410]
UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1512]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1228]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1400]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2399]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5998]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5479]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:624]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2252]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3480]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:302]
UE4Editor_UnrealEd!EditorInit() [d:\build++ue4+release-4.13+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:89]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:140]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll