How can I save 2D screen capture to file?

Hello,

I would like to save my 2d screen capture to a file in my disk so I can import it and use that as a texture. Currently I have a bp that turn these 2d screen captures (a lot) to texture so ı can use it in umg. But due to performance issues, I want to save them to my disk.

Thanks.

1 Like

Is it even possible, anyone?

Not in pure blueprints, you need to use C++. You can however add BP library to do this.

There’s a node in BP called ExportRenderTarget. Just point it at the render target your scene capture uses…

I tried it. It works but exported files dont have any file format and windows cant read/open them. I tried adding .jpg or .png to end, importing it to unreal but windows or unreal cant read/open them.

I am guessing I need to have Github version of engine for that. Can you address me to that plugin/library. Thank you

You don’t need to build the source to add code to your project, you can do that with the launcher version. The easiest way if you don’t know how to add your own c++, however, is still through plugin: (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required! - Blueprint - Epic Developer Community Forums!

If you save the file created with ExportRenderTarget as a .hdr file then you can open it in Photoshop.

Thats what I am doing at the moment. But I am still looking for a way to export it as .jpg. Because its wont be convinient to make customer open it with photoshop and save as jpg.

Ok thanks. I have downloaded the Victory plugin for my UE version, but now, how can i use the right plugin to save my 2d screen captures? Or where I have to put those files?
Thanks fo the help!

Ok thanks. I have downloaded the Victory plugin for my UE version, but now, how can i use the right plugin to save my 2d screen captures? Or where I have to put those files?
Thanks fo the help!

I actually couldnt install it to my engine and it wasnt a must have function so I gave up for now :). You could ask Rama ın Victory plugin forum thread.

Ok, thanks.
If I can help, in this link you can download this plugin for Unreal engine, from version 4.11 to the last 4.17 (39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required! - Blueprint - Epic Developer Community Forums
I found out that to make the plugin work it’s enough to copy the folders in your project directory, in a new folder called “Plugins”.

Thanks mate. Maybe I!ll look into it again

Hi,
I’m going through this situation, too, i have an .hdr file saved, bui i’d like to directly save a .jpg or .png file.
Did you find any solution?
Thanks!

I didnt find any other solution than Jared Therriault suggested.

Ok I see this post is from the Stone Age haha
But as it appears in google the first…

1 Like