Teleporter help

So, I’m creating a map through the Unreal Tournament editor and I’ve run into a snafu with creating teleports. I initially wanted to create teleports that went from Trigger box 1 > 2… and then from 2 > 3 etc. After getting frustrated I just wanted a teleporter that would go from trigger box 1 > 2 and then back to 1. Nothing worked. I have followed several tutorials exactly and I can only go thru the first teleporter, but not the second. I had teleporters working well in 4.9 but now with this new version it won’t work. What am I doing wrong?

if you really wish to teleport from 1 to 2 and from 2 to 1 you need to know that your code from trigger box 2 teleports player to trigger box 3 and not to trigger box 1 (because you plugged the location from trigger box 3 in the new location field), and that’s why you can’t go back to the first teleporter

something that may cause trouble: remember that “OnActorBeginOverlap” fires whenever anything overlaps it, it may cause some unwanted behaviour, if your bullet overlap the box it will teleport the player, even if the player is far away from the trigger box.

Originally, the plan was to go from teleport 1 to 2, from 2 to 3… from 3 to 4 etc. which is why you see “trigger box 3”… but I’ve changed it back to 2 and it still not work. When I walk over trigger box 2 it doesn’t teleport me to trigger teleport 3 or trigger box 3… nor does it teleport me back to teleport 1 or trigger box 1. It doesn’t even register that I’m walking over it.

Correction: I’ve changed it back to trigger box 1 and teleport 1 and it still wouldn’t work. It won’t teleport me to any of the other teleporters in the map. It won’t even register that I’m walking over it.

not sure if it was a typing error, but i was talking about the code in the trigger box 2, you said you’ve changed it back to 2, the trigger box 2 should teleport to the location of the trigger box 1, and not the location of the trigger box 2, otherwise you would be teleporting the player to where he is.

but if it really isn’t even firing the overlap event be sure to check it’s settings, the trigger box should overlap pawns, and set “generate overlap events” to true both in the player and in the box.

my suggestions: as i said be sure your trigger box is overlaping pawns and “generate overlap events” is checked, otherwise the event won’t be fired, and check who is overlapping the trigger box, maybe some part of the enviroment (like the floor or something like this) is overlapping the box and setting “overlapping” to true.

I’ll give it a try and let you know. Thanks for the reply :slight_smile: