When importing an FBX via Scene Import, if Import as Dynamic is OFF and hierarchy type is “Create one Blueprint asset”, all of the meshes import as moveable, contrary to the “Import as Dynamic” tooltip.
I’m not getting the same behavior with one of my own test asset that has several meshes. When I use these settings OFF the assets import as STATIC and when I turn it ON they all import as MOVABLE.
Can you try my test asset linked above? If you get different results, can you detail more about your asset or post a copy here. This was fixed a while back and I’ve not run into the issue since.
I’m getting the same behaviour as you, and I imported my asset again (NOT a reimport) and it’s doing what it should.
I’ve attached a stripped down project that only contains the asset. Once open, navigate to Meshes/Building/ and open that blueprint. Notice that the mesh component is moveable. If you reimport the
FBX Scene (and use any source file) it (hopefully) comes in again as moveable.
I’m not sure a project that already has the mesh imported is a good test case to show the issue here since if you reimport it works as intended. If the issue can be reproduced on the initial import with a specific mesh that would be more worthwhile to pass on to an engineer in a ticket for investigation.