Audio wont stop playing although the BP tells it to stop.

Hey, guys

I am working on a Main Menu. It has button (playgame) to start the first Level (level001Penth). The menu itself is a widget constructed in an empty level. Inside this widget BP i have a node structure for deactivating the MenuWidget itself, loading the loadingscreen, streaming the next level and erasing the loadingscreen. Besides that I have music playing in a loop in the main menu. As you can see in the attached screenshot of the BP its an animation with audio only. It starts with the construction of the main menu widget and ends SHOULD end after pressing play and deactivating the main menu widget. But it wont stop! It goes on playing. I cropped the music to about 10 seconds ( full length is about 1 minute) and remarkable is, that it loops the 10 seconds perfectly while in the menu. Then I press play and it finishes the 10 seconds but goes on with the rest of the music.

I think I made a stupid mistake there as I am still pretty new to UE4.

Thanks in advance

Hello, you seem to be playing the music as a animation rather than an audio file.
Try a node called Play and stop

This is great information as it appears that I was doing this incorrectly too, but what I am not able to figure out is how to create the music target. It appears that you both have a music node, and the way that I’ve gotten my audio to work in the past is by using something like the “spawn sound” node which has a sound selector built in where I can just look for the audio file. I’ve searched the forums and maybe I’m not using the right keywords - would one of you fine people be able to tell me how to create the music node as you guys have in your screen shot examples? FloBoh, you’ve got yours listed as “music#” and Mulldoon, yours appears to be “Look Alive”. I can’t figure it out and would greatly appreciate your help. Thanks!!!