Can Someone Help Me Get A BVH Animation into Unreal Engine

Hello everyone,

I am trying to find the best workflow to get a BVH from Endorphin into Unreal Engine. My workflow with Unity was to export the bvh as an fbx and import it into Unity as a humanoid. That worked fine, but with Unreal, there does not seem to be a skeleton attached to the fbx file so it forces me to choose a different character and distorts the animations. I also managed to bind the bvh to a character in MotionBuilder and export it as an FBX, but when I import that into Unreal, the animation does not play.

Has anyone tried a workflow for taking a bvh to Unreal and if so, could someone please assist me?

Thank you,

I would also like to know. To export .BVH from blender into unreal. Might solve an issue I’m having with the .FBX exporter exporting my animations wrong.