How can I get character gravity scale to replicate across network?
So far I've got this
then implemented like so...
This will make the character on the server start to fall. But the clients do not. Even though the On screen debug message which reads the gravity scale of each character shows 1.0f as the value (which means they should fall)
asked Nov 22 '16 at 03:08 PM in C++ Programming
Call a net Multicast function, in that function use reference to Movement Component and set Gravity. This will call on the server and on the Clients. The initial call Net Multicast has to be called by the server so use If (HasAuthority()) to make sure it's the server.
answered Dec 02 '16 at 04:37 PM
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