I’m setting up an FPS game using the Anim Starter Pack as base: I have already set up the walk blendspaces and the basic movement is the default setup. However, everytime I move left, right, or backwards the camera keeps looking straight as it should, but the character rotates a little bit in the direction I’m moving as seen on the attached .gif. This happens by default on the UE4ASP_HeroTPP_AnimBlueprint, but i’m using an AnimBP made from scratch. Is this how these animations are supposed to be or is there a way to make the character not rotate when moving sideways/Backwards?
The issue: https://media.giphy.com/media/l0MYHyVdF5pQv8ITe/giphy.gif
The movement input: http://i.imgur.com/qlkaa52.png