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'Detach Actor' Destroys Actor??

I'm currently trying to attach an actor to a car as a component on overlap, and then detach them after a variable trigger (i.e. a delay). Currently, the Attach works fine, but after the specified delay that I am using in testing, the actor is deleted from the scene completely when the detach node fires. I would like to place the actor [being attached] next to the car wherever the car has driven to, and also am unsure how to achieve this as my actor is deleted before I can test my SetTransform code. Any help would be much appreciated!!alt text

Product Version: UE 4.13
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asked Nov 22 '16 at 04:39 PM in Blueprint Scripting

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ElizeSinka
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avatar image Nken418 Nov 23 '16 at 03:55 PM

Over in your world outliner does your actor count actually go down or is your detached actor just nowhere to be found?

avatar image ElizeSinka Nov 23 '16 at 04:24 PM

It deletes it completely, I'm curious as to why this might be a default for this node, if not I've messed up somewhere!

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I have found a workaround; not sure why the problem is occurring but I managed to make it work by teleporting the actor to a location x:200 and y:200 away from the car's GetActorLocation. alt text

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answered Nov 23 '16 at 04:23 PM

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ElizeSinka
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It's because it's using the relative location still after you detach it.

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answered Jul 08 '18 at 10:17 PM

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hellomodder
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avatar image Shmann Jul 15 '18 at 10:11 PM

I have the problem only for the client and I use for detaching and attaching only world rules. Can you help me to fix the problem? If you need more specified information just ask.

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