WorldSettings: Maps need lighting rebuild erros

Hi Guys,

I’m doing an architecture project and whenever I try to build the lights I get this error message and the process does not end.

Error:

WorldSettings Maps need lighting rebuild
Map check complete: 1 Error(s), 0 Warning(s), took 54.096ms to complete.

Log:
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LightingResults: New page: Lighting Build - Nov 22, 2016, 1:21:01 PM
LogSwarmInterface: [OpenConnection] Registering TCP channel …
LogSwarmInterface: [OpenConnection] Connecting to agent …
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 6736
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: Level_01 - Nov 22, 2016, 1:21:06 PM
MapCheck:Error: Error WorldSettings Maps need lighting rebuilt
MapCheck: Info Map check complete: 1 Error(s), 0 Warning(s), took 54.096ms to complete.
LogEditorBuildUtils: Build time 0:04
Job has failed! Job executable didn’t exit cleanly. Exit code: -1066598273

What can I do to get the scene build up?

I have already done the following process, but it does not work in it.

Enable Force No Precomputed and did the build
I saved and closed the scene and went back to open it.
I unplugged the Precomputed option and tried to build again, but not success