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Simple way to test Root Motion?

Hey Guys!

I'm an artist, not a coder with great blueprint skills, but i still want to test my root motion animations like walking, attacking, etc in the editor. So is there a simple way to test a root motion animation? I place the anim itself with "enablerootmotion" checked, tried montage too, tried anim blueprint with the walk animation but the model is still walking in place.

Any simle solution for this?

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asked Nov 22 '16 at 06:42 PM in Blueprint Scripting

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