Simple way to test Root Motion?
I'm an artist, not a coder with great blueprint skills, but i still want to test my root motion animations like walking, attacking, etc in the editor. So is there a simple way to test a root motion animation? I place the anim itself with "enablerootmotion" checked, tried montage too, tried anim blueprint with the walk animation but the model is still walking in place.
Any simle solution for this?
asked Nov 22 '16 at 06:42 PM in Blueprint Scripting
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